Sony Says AI Will Aid PlayStation Games, Not Replace Creators
Sony said AI will speed PlayStation production, from QA to animation, but Hiroki Totoki insisted human creativity stays at the center.

Sony is betting that artificial intelligence can shave time and cost from game production without taking the creative lead away from people. At its FY2025 earnings presentation on May 8, Hiroki Totoki said Sony’s position is that human creativity must remain at the center, calling AI a powerful tool rather than a replacement for creators.
The company’s gaming arm said that view is already shaping work inside PlayStation studios. Hideaki Nishino, president and chief executive of Sony Interactive Entertainment, said first-party teams are using AI to automate repetitive workflows, improve software engineering productivity, and speed up quality assurance, 3D modeling and animation. In practical terms, that means AI is most likely to absorb the labor-heavy parts of development, such as testing, asset preparation and technical iteration, while human teams still handle game design, story, art direction and the final calls that determine whether a game feels polished and coherent.

Sony pointed to specific internal tools that show where the automation is heading. One, called Mockingbird, generates facial animations from performance-capture data faster than the older workflow. Another AI-driven tool converts video footage of real hairstyles into strand-level 3D models, a task that can otherwise require painstaking manual work. Those kinds of systems can help studios hit production milestones sooner, but Sony also said current models still have shortcomings around consistency and controllability, two issues that matter when deadlines, budgets and visual continuity are on the line.
The company’s broader entertainment business is helping fund the push. Sony Pictures has invested more than $50 million in AI capabilities spanning production planning, content protection, enterprise productivity, data analytics, innovation and 3D conversion. Sony Music is working on an industry-wide standard to label AI-generated content and on licensing partnerships intended to protect intellectual property rights. Sony also said it is piloting generative AI with Bandai Namco Holdings for video production and has already seen substantial speed and productivity gains.
The debate inside game development remains sharply divided. Generative AI has begun appearing in larger games, yet many indie developers still reject it because of concerns over authenticity, labor displacement and creative control. Sony’s pitch is that its own scale can turn AI into a production advantage, not a substitute for people. That ambition sits behind a profitable business: Sony reported FY2025 sales of ¥12,957,064 million and operating income of ¥1,407,163 million, giving the company room to invest in more capacity while trying to keep judgment, taste and authorship in human hands.
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