UK video games boom fuels awards, lobbying and calls for tax relief
Britain's games boom brought £8.76bn in spending, but the industry's lobbyists want tax relief and a stronger policy response.

Britain’s video games industry reached awards season with record consumer spending and a sharper argument over whether ministers will back the sector with policy, not just applause. BAFTA had already narrowed its 2026 Games Awards field to 42 nominated titles across 17 categories, drawn from a longlist of 255 games released between 16 November 2024 and 14 November 2025, with the winners set to be announced on Friday 17 April.
The timing mattered because the commercial numbers were strong. During the London Games Festival, UK Interactive Entertainment said UK consumers spent £8.76 billion on video games in 2025, up 7.4% from the previous year. The trade body said the sector supports more than 73,000 jobs and contributes about £6 billion in gross value added each year, figures that place games alongside Britain’s more established creative industries as a meaningful part of the economy as well as the culture.
Ukie used its 2026 UK Video Game Awards, held on 5 March, to launch its Made in the UK campaign, a branding push aimed at celebrating games developed across the country and their contribution to culture, society and the economy. The message was clear: British games are not just a hit export story or a source of domestic spending, but a national industry that deserves the same seriousness given to film, television and music when policymakers talk about growth.

That case for support was reinforced by TIGA, which in September 2025 valued the UK games industry at £12 billion and called for stronger Video Games Expenditure Credit support, including a proposed 53% tax credit for games with budgets of up to £23.5 million. By March 2026, TIGA was warning that UK games development was suffering its sharpest recorded decline, with employment down 4.5% year on year and start-up activity at a 15-year low.
The tension running through the week’s announcements was straightforward. Britain is celebrating games more loudly, through BAFTA nominations, industry awards and national campaigns, but the harder test is whether that recognition turns into a funding pipeline, a deeper talent base and a tax system designed to keep studios scaling at home rather than elsewhere. Without that shift, the sector’s cultural visibility may keep rising faster than the policy support meant to sustain it.
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