VALORANT Patch 12.04 tweaks Killjoy turret placement, adds PC UI polish
Killjoy’s turret can now be rotated during placement with ALT-FIRE and ACTIVATE swaps direction; Patch 12.04 went live March 4, 2026 on all platforms and adds PC-only end-of-game UI polish.

Killjoy players get a straightforward but impactful change in Patch 12.04: the Turret follows Sage’s Barrier Orb cast paradigm, so you can rotate the Turret while holding ALT-FIRE and use ACTIVATE to swap its direction. Riot’s official Playvalorant notes say, "This will help Killjoy players to angle their Turrets more precisely, without needing to position themselves at specific angles to cover the area they want." Patch 12.04 went live March 4, 2026 and the notes are listed under ALL PLATFORMS, with some UI items flagged PC ONLY.
Riot framed the update as a short, targeted quality-of-life pass in the "Joy" patch thread, summarizing the TL;DR as quality of life updates for KJ’s Turret, updates to the Progression Hub, End of Game, and Career pages, plus a handful of agent and map bug fixes. Thespike.gg called it small but meaningful, writing, "It’s a small change with big implications" and arguing that the turret tweak prevents players from having to shuffle position under pressure during fast hits or late retakes.
On the UI front, Patch 12.04 refreshes the Progression Hub and Career pages and introduces a redesigned end-of-game screen for PC players. Reddit summaries and Dexerto’s coverage note a new Progression tab that replaces the old Battlepass tab to centralize passes and missions, and PC players now see a clearer rank summary after competitive matches. The PC-only designation in the Playvalorant note means these visual and navigation changes are rolling out to desktop first, according to the patch structure reproduced by outlets.
The patch also bundles a set of explicit bug fixes pulled from Riot’s notes. Killjoy-specific fixes include resolving cases where an enemy’s Nanoswarm could remain invisible if a player moved quickly in and out of its detection range, invisibility after Killjoy suppression, disabled effects not playing while suppressed, and a fix for the Turret’s vision cone disappearing from the minimap when right-clicking. Jett received an audio fix for Drift’s passive gliding SFX being audible from the other side of Astra’s Cosmic Divide. Harbor’s Storm Surge will no longer briefly persist into the next round if cast right before round end. Fade and Skye had minimap inconsistencies cleaned up, and Breeze saw collision and geometry clean-up and tweaks for utility placement. Chamber, Battlepass, Store, and other systems are listed in the BUG FIXES headings in Playvalorant’s notes though specific lines were only provided for some agents.
Performance work in 12.04 targets stability and a post-12.03 stutterissue; Reddit users and Thespike noted "a more complete fix for the stuttering some players had after 12.03," and Playvalorant groups these under General Updates and Performance. The official notes also include a KNOWN ISSUES header, but the excerpts reproduced by outlets do not list those items in the portions available to readers.
Patch 12.04 is compact by design: Riot labels it a short patch and community threads ask whether the Killjoy turret change "actually shifts how she’s played, or is this just a nice quality of life update?" For players, the practical takeaway is immediate—finer turret angling without awkward repositioning—and a set of small fixes and PC UI polish that aim to make routine matches feel smoother.
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