Microids sets September 3 release for Marsupilami 2 on Switch
Microids will bring Marsupilami 2 - Salsa Palombia to Switch on Sept. 3, with a demo live now and local co-op built around Twister, Punch and Hope.
Microids is lining up another family-friendly third-party release for Nintendo Switch, with Marsupilami 2 - Salsa Palombia set for September 3 and a demo available now. The timing matters less as a tentpole than as the kind of steady mid-market publishing that helps keep Switch shelves active between bigger launches, especially for players who want a colorful co-op platformer rather than a blockbuster remake or annual sports title.
The new game is being developed by Ocellus Services and is listed for Nintendo Switch alongside PlayStation 5, Xbox Series and PC. Microids describes it as a 2D and 2.9D platformer built around three playable Marsupilamis, Twister, Punch and Hope. Players will move through Palombia after a strange melody sends the animals into a wild dance, then face off against the Mummy Queen, who has returned from the Underworld to spread a musical threat across the jungle.
Microids says Marsupilami 2 supports one or two players in local co-op, a detail that fits the kind of accessible, pick-up-and-play software that often performs well on Nintendo hardware. The demo gives Switch owners a first look at the rhythm-driven gameplay before launch, which also gives Nintendo’s storefront and publishing teams a useful data point: demo-backed releases can still create visibility for smaller franchises without the marketing weight of a major first-party rollout.

The character’s history gives the project an added layer of legacy appeal. Marsupilami was created by André Franquin and first appeared in 1952, making the series one of the longer-running comic properties to show up in modern platforming form. Microids also used the same trio, Punch, Twister and Hope, for Marsupilami: Hoobadventure, which launched on November 16, 2021 for Switch, PlayStation 4, Xbox One and PC/Mac. That earlier release established the template; this follow-up is extending it with a clearer rhythm hook and a broader platform list.
For Nintendo, that matters because the Switch business still depends on a wide base of dependable releases from outside the biggest publishers. A title like Marsupilami 2 may not move the market on its own, but it helps sustain the cadence that keeps the platform feeling current, fills out the release calendar for families and younger players, and shows why smaller licensed games still see value in launching on Nintendo hardware.
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