Career Development

Nintendo details Kyoto student workshop for future corporate IT engineers

Nintendo is recruiting students for a 10-day Kyoto workshop that pays 1,800 yen an hour and trains future corporate IT engineers on Java, Spring Boot, CI/CD and AWS.

Lauren Xu··2 min read
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Nintendo details Kyoto student workshop for future corporate IT engineers
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Nintendo is using a student workshop in Kyoto to make a blunt point about its internal tech jobs: corporate IT is engineering work that touches the business, the employee experience and the day-to-day rhythm of making games.

The 10-day program runs from Aug. 24 through Sept. 4 in Kyoto and is aimed at students who are still years from graduation, specifically those expected to finish between April 2027 and March 2028 and start work in April 2028. Nintendo says it will host about 30 participants, cover lodging for those coming from outside the region and pay 1,800 yen an hour, plus commuting expenses outside commuter-pass zones. Applications opened April 27 at noon and close May 19 at noon, with a WEB test running from April 28 at noon through May 20 at noon. Online interviews are scheduled for June 16 through June 30, and results are due July 3.

The workshop content signals what Nintendo wants from early-career engineers. Participants will work in person with Nintendo staff on a build that includes a Java and Spring Boot web application, a container-based CI/CD pipeline using GitHub Actions and cloud infrastructure on AWS. That is a far cry from a narrow coding exercise. It asks students to think about deployment, reliability and how software gets delivered, not just how it is written.

Nintendo describes corporate IT as work that uses IT to contribute to the business, improve employee efficiency and provide a comfortable work environment. The company also places corporate IT alongside network service development as one of its two main IT tracks, separating internal service and system development from customer-facing network work. For Nintendo employees in QA, localization, operations and production, that distinction matters. Internal systems shape how assets move, how approvals happen and how quickly teams can clear blockers when schedules tighten around a launch.

The workshop also sits inside a longer recruiting push. Nintendo’s related online corporate IT events included seminars on Dec. 23, 2025, Jan. 21, 2026 and Feb. 5, 2026, along with a discussion session aimed at building interest before the formal selection process. Taken together, the dates and the structure suggest a deliberate pipeline, not a one-off summer program. Nintendo is trying to find students who can become the engineers behind the systems that keep the company’s creative work moving without friction.

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