Analysis

Team17 layoffs show support teams can be cut as budgets tighten

Team17 cut marketing and communications staff after a business review, with at least two employees affected. The company said it would still support games, partners, media, and creators.

Derek Washington··2 min read
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Team17 layoffs show support teams can be cut as budgets tighten
Source: media.pocketgamer.biz

The first Team17 roles to disappear were not on a game’s credits screen, but in the marketing and communications department, a reminder that the people who keep a release visible can be exposed when budgets tighten. Team17 confirmed that it had cut some roles after a review of business operations, and a later update said at least two employees were affected. The company said it would continue supporting games, partners, media, and creator communities, even as those functions were pared back.

For Nintendo staff, the lesson lands well beyond one publisher in Wakefield, England. Publishing, PR, store merchandising, social communications, creator outreach, and launch planning are the machinery that helps a finished game reach players on time and stay discoverable after launch. When those layers shrink, product teams, localization leads, and regional marketing groups often have to do more with less, especially in the narrow window when timing, platform visibility, and message discipline matter most. In a quality-first culture, that can look like an invisible cut until the launch cadence starts to wobble.

AI-generated illustration
AI-generated illustration

Team17 has already shown how quickly support functions can come under scrutiny. In October 2023, the company announced a major restructuring that put around 50 employees at risk of layoffs, while CEO Michael Pattison departed. Reporting at the time said the changes could affect QA, usability, development, marketing, and other teams, underscoring that cost-cutting does not always stop at the most obviously commercial departments. In January 2025, Team17 Group plc rebranded to everplay group plc, saying the new name reflected the evolution of the business while the Team17 label would continue in use.

The numbers in Team17’s own 2024 annual report help explain the pressure. The company launched 10 new titles in FY2024, down from 11 in FY2023, while revenues fell 5% in the period. More than 80 titles contributed to back-catalog revenues, which points to a business leaning on older releases even as new launches remained central to growth. That kind of mix can sharpen management’s focus on which support functions are carrying their weight, and which can be trimmed quickly when a review begins.

For developers and the people around them, the pattern is blunt: the teams that frame a game, move it through certification, support partners, and keep it in players’ line of sight can be cut even when the business is still shipping.

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