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Call of Duty Investigates Warzone Performance Issues Affecting PS5 Players

PS5 players hit with rubber-band lag, stuttering and broken frame pacing in Warzone after Season 3; developers have acknowledged the issue on Trello but haven't given a fix timeline.

Sam Ortega2 min read
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Call of Duty Investigates Warzone Performance Issues Affecting PS5 Players
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Heavy stuttering, inconsistent frame pacing, and rubber-band-style lag are disrupting Warzone sessions for PlayStation 5 players following the Season 3 update, and the Official Call of Duty Updates team has confirmed it is actively investigating the reports. The issue is now acknowledged on the developer Trello board, but there is no public ETA for a fix.

Posts surfaced across social media and forums, with players reporting severe frame drops and lag on PS5, and as recently as April 5 the complaints were still piling up. The three symptoms that keep showing up in player reports are the same ones flagged on Trello: raw FPS drops during engagements, stuttering that disrupts movement mid-gunfight, and the rubber-band effect that snaps players across the map during fast pushes. Frame pacing breaks, where the image freezes for a fraction of a second before lurching forward, appear to be the most disruptive for close-range fights where timing is everything.

The Trello board is the authoritative source for tracking where things stand. The board is organized into sections covering global issues, mode-specific glitches, resolved bugs, and patch notes. Every active investigation card carries a start date indicating when the developers first identified the problem. Until a card moves out of the "Investigating" column and into the resolved section, there is no confirmed fix in the pipeline. The current performance card has no resolution date attached.

While waiting on a hotfix, there are two adjustments worth trying right now. Higher framerates appear to be one of the key culprits behind instability on PS5. Disabling 120Hz mode in the console's video output settings drops the game from 120 frames per second to 60, which has resolved the crashing and stutter for some players. It is a trade-off, but a stable 60fps is more playable than an unstable 120 in any competitive scenario. The second adjustment: turning off motion blur and depth of field reduces unnecessary visual processing load. Keeping FidelityFX CAS on at around 90 strength maintains image clarity without the overhead of more demanding sharpening filters.

The decision point is straightforward. If your PS5 is hitting the rubber-band effect or hard stutters in firefights, disable 120Hz and strip out the motion blur settings before anything else. That combination addresses the two most commonly cited hardware-side contributors without touching your gameplay configuration. If the frame drops persist after those changes, the problem is almost certainly in the game's code rather than your console setup, and the only path forward is waiting for the developers to ship a fix. The Trello board will be the first place that fix gets documented, so checking the investigating column directly is more reliable than waiting for patch notes to surface elsewhere.

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