Jason Blundell ranks Black Ops 3 Zombies maps, reveals cut ideas
Blundell's BO3 map ranking lands hardest on the little stuff: scaled Li'l Arnie props in Shadows of Evil and dragons baked into Gorod Krovi from day one.

1. Shadows of Evil's tiny Li'l Arnie detail shows how obsessive BO3 Zombies really was
Blundell putting Shadows of Evil in the conversation and dropping the scaled Li'l Arnie trivia is the sort of reveal that tells you everything about Treyarch's process. This map was never just about big set pieces, it was about making every prop, monster, and silhouette feel like it belonged in a nightmare that still had to play cleanly under pressure.
2. Gorod Krovi's dragons were part of the blueprint, not a last-minute stunt
The most revealing thing about Gorod Krovi is that Blundell says the dragons were planned early, and the official DLC copy already framed the map as war-torn Stalingrad with giant mechanized soldiers and dragons. That changes how you read the whole map, because the madness was designed in from the start instead of being bolted on to chase a reaction.
3. Ranking the maps by fun and difficulty exposes how Treyarch built BO3's best years
Blundell's ranking is useful because it separates the maps by development pain, not just fan popularity, with The Giant, Shadows of Evil, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, and Revelations all living inside the same brutal BO3 cycle. When a director talks that way, you're hearing which maps clicked as systems and which ones fought the team every step of the way, and that is the kind of detail Zombies players actually care about.
4. Black Ops III's long tail explains why these map stories still matter
Black Ops III launched on November 6, 2015, and Activision called it the biggest entertainment launch of the year, with players spending more than 75 million hours online in its first three days. Then Zombies Chronicles arrived with 8 remastered classic maps from World at War, Black Ops, and Black Ops II, and later Activision even sold the BO3 Zombies DLC maps individually starting March 19, 2018, which is a pretty clear sign that the mode never stopped being part of the conversation.
5. Blundell's comments hit harder because Zombies has always been a developer-fan back-and-forth
The official BO3 Zombies guide says the first Zombies experience came out of World at War development and that it "wouldn't be what it is today without its fans," which is exactly why Blundellathon clips keep getting replayed in the community. Add in Blundell's own path, leaving Treyarch and Activision in early 2020, co-founding Deviation Games with Dave Anthony in 2021, then seeing that studio shut down in March 2024 before shipping a game, and his BO3 reflections start to feel less like nostalgia and more like a snapshot of the man who helped define peak Zombies.
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