Releases

Acquisitions Incorporated Returns to PAX East 2026 With New Live Episode

Anna Prosser's Evelyn Marthain joins the Acq Inc main roster in Episode 2, a 2h31m PAX East live session now on Beacon that drops straight into the season's reality-warping obelisk fallout.

Jamie Taylor3 min read
Published
Listen to this article0:00 min
Share this article:
Acquisitions Incorporated Returns to PAX East 2026 With New Live Episode
AI-generated illustration
This article contains affiliate links, marked with a blue dot. We may earn a small commission at no extra cost to you.

The Dran family business just picked up a new hire. Episode 2 of Acquisitions Incorporated's reimagined campaign, filmed live at PAX East 2026 at Boston's Thomas M. Menino Convention and Exhibition Center and now available on Beacon, runs 2 hours and 31 minutes and marks the formal entry of Evelyn Marthain, played by Anna Prosser, into the main company's active roster.

Titled "3-Way Synergy: Acquisitions Inc LIVE at PAX East 2026," the episode picks up directly from the close of Episode 1, which ended with the party plunging the Apocalypse Dagger into a reality-warping obelisk. The episode's official description frames the central tension simply: "The universe is changed forever, but HOW?" Episode 2 steps into that aftermath while simultaneously making room for Prosser, whose character is tagged in Beacon's listing as "Brand-Biblically Accurate." Prosser originally portrayed Evelyn Marthain in The C Team, so her promotion to the main table is a genuine canon arrival, not a guest drop-in.

The returning cast brings five established characters: Jerry Holkins as CEO Omin Dran, Mike Krahulik as Jim Darkmagic ("nice young frog"), Jasmine Bhullar as Certainty Dran, Ify Nwadiwe as D.A.V.E. (Destroy All, Violence Encouraged, Divine Calculator), and Matthew Mercer as Bode Dran, listed as "Set to Inherit All This." Jeremy Crawford holds GM duties for the opening stretch of the season, with Chris Perkins stepping in later.

The series itself relaunched at PAX Unplugged 2025, when Crawford announced a full restart, with every character rebuilt from level 1 in a world designed specifically for this campaign. The PAX East 2026 main-stage slot is the first convention chapter of that rebooted run, and at two-and-a-half hours it has the shape of a fully staged production rather than a promotional one-off. The VOD sits exclusively behind Beacon's membership wall, extending the now-familiar pattern of live convention performances feeding directly into subscription platforms.

CONTINUITY NOTES

New party member: Evelyn Marthain (Anna Prosser) joins from the C Team, bringing the active roster to six characters. Her entry is framed by the episode as the session's structural event alongside the post-obelisk fallout, not a mid-story afterthought.

Open thread: The Apocalypse Dagger's impact on the reality-warping obelisk is the season's defining unresolved question. What exactly "changed forever" has not yet been answered across two episodes.

Faction dynamics: The Dran family structure (Omin as CEO, Certainty as operational lead, Bode as heir apparent) sits at the center of the company hierarchy. D.A.V.E. and Jim Darkmagic occupy distinct roles on either end of that core. Dual GM coverage across Crawford and Perkins means the campaign's narrative authority can itself shift mid-season.

ADAPTATION PROMPTS

The Acq Inc company model maps cleanly onto a three-tier patron system: a distant owner with final authority, a hands-on manager with operational goals, and an heir with personal stakes that may or may not align with either. Put the party on retainer, then have two of those three tiers give conflicting instructions before the session's climax. The tension writes itself.

The obelisk hook is a reliable mid-campaign reset. A party action in Session 1 causes a world-scale consequence that only partially manifests in Session 2. Run the next encounter in a familiar location, but shift one NPC's behavior and alter one landmark without explanation. Let players work out the scope of what they actually triggered.

For a con or local store one-shot, the "three-ish acts" structure Acq Inc uses on stage is a practical DM framework: introduce the contract in the first third, introduce the complication in the second, close on consequences in the third. A pre-built party with clear corporate roles (a CEO-type, a field agent, a support character, a wildcard), a single patron hook, and a two-to-three-hour block will hold a live audience through to a satisfying close without prep overhead.

Know something we missed? Have a correction or additional information?

Submit a Tip

Never miss a story.
Get Dungeons & Dragons updates weekly.

The top stories delivered to your inbox.

Free forever · Unsubscribe anytime

Discussion

More Dungeons & Dragons News