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Fantasy Grounds March Update Fixes Tokens, Potion Costs, and Spell Tables

Incorrect potion prices, missing encounter tokens, and broken Artificer spell tables all landed in the same Fantasy Grounds patch on March 24.

Nina Kowalski2 min read
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Fantasy Grounds March Update Fixes Tokens, Potion Costs, and Spell Tables
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Fantasy Grounds pushed a batch of D&D module corrections on March 24, touching everything from a misfiled potion price in the official Dungeon Master's Guide to broken spell slot progression tables in Eberron: Forge of the Artificer.

The most broadly felt fix landed in the 5E-Data module, where SmiteWorks corrected potion costs tied to SRD 5.2.1, the latest revision of the Systems Reference Document. The Dungeon Master's Guide module received a companion correction, specifically addressing an incorrect cost listed for the Potion of Fire Resistance. For DMs pricing consumables mid-session or running merchants through the virtual tabletop, the discrepancy had been quietly introducing errors into any campaign pulling item data from the platform.

Tales from the Yawning Portal picked up a fix for missing tokens in certain random encounters, the kind of gap that turns a smooth session into an awkward pause while a DM scrambles to manually populate what should have been automatic. Dragon Delves, meanwhile, had unwanted occluders removed, clearing map-vision issues that the module never intended to create.

The Eberron: Forge of the Artificer update addressed errors in class spell slot progression tables, a fix with direct consequences for any Artificer player tracking their resources through the platform rather than on paper.

The March 24 release also reached beyond D&D. Goodman Games' Dungeon Crawl Classics modules and the Mongoose Traveller 2E ruleset both received attention, with Traveller seeing adjusted handling for vehicle stats, weapon data, and destructive damage calculations. The cross-system scope of a single maintenance push reflects how Fantasy Grounds operates as shared infrastructure across multiple tabletop ecosystems.

SmiteWorks included a practical warning with the release: seeing the updates requires opening the Module Activation window and reverting changes. That caveat carries real weight for anyone who has modified a module locally, since reverting will overwrite those edits entirely. DMs with customized versions of any affected modules should back up their work before applying the patch.

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