Roll20 adds Random Dungeons beta to Dungeon Scrawl update
Roll20’s new Random Dungeons beta can kick out a usable dungeon starter when prep time runs thin, while Stamp Tool and lighting tweaks tighten Dungeon Scrawl’s workflow.

A DM staring at a blank grid now has a faster way to get to the first room. Roll20’s Dungeon Scrawl update adds Random Dungeons in beta, a procedural generator that can throw down a starting layout when a session goes off-script, a side quest needs a quick crawl, or prep has evaporated before game night. Roll20 is clear that this is not an AI tool. It is a hand-built system meant to give DMs a functional map foundation they can shape into something table-ready instead of waiting on a polished image to appear.
That distinction matters because the feature is built for actual session prep, not just pretty screenshots. A DM can use the generated dungeon as a launch point, then push it toward whatever the encounter needs, whether that means a cramped chamber for a boss fight, a branching corridor for exploration, or a simple room-by-room layout for a one-shot. Roll20 said the Random Dungeon tool can be used for Roll20, other virtual tabletop platforms, and in-person play, which makes it useful far beyond a single software ecosystem. Dungeon Scrawl also exports finished maps for any VTT, and it includes a Send to Tabletop feature for broadcasting maps to a TV or monitor at the table.

The update arrived on May 18, 2026, and the rest of the package leans into speed rather than spectacle. Dungeon Scrawl added a Stamp Tool, curved shapes, lighting upgrades, and other quality-of-life improvements that make it easier to sketch, adjust, and export without breaking creative momentum. For DMs who already know the encounter they want, those tools shave friction out of the process: stamp in a door or feature, curve a wall, adjust the lighting, and keep moving. Roll20 is also asking users to send feedback from inside the tool, a sign that the beta is still being tuned around how DMs actually use it during live prep.
The bigger picture is competitive as much as practical. Wizards of the Coast has been pushing Dungeons & Dragons Beyond Maps as part of a broader move toward a more digital-native game, and Dungeon Scrawl now sits directly in that same mapmaking conversation. Roll20’s move is less about replacing a DM’s style than about compressing the gap between improv and finished dungeon. For a hobby built on last-minute pivots and improvised detours, that is the kind of upgrade that can turn a scramble into a session-ready map before the first initiative roll.
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