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Aim and Holster Menu mod adds customizable weapon animations to GTA V

Aim and Holster Menu lets GTA V players swap draw animations and aim styles from one menu, turning every weapon pull into a roleplay choice.

Nina Kowalski··2 min read
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Aim and Holster Menu mod adds customizable weapon animations to GTA V
Source: gta5-mods.com

Aim and Holster Menu gives GTA V a small but immediate shift in feel: instead of living with the stock draw and aim stance, players can change how a weapon leaves the holster and how the character holds it once it is out. Built as a single-player adaptation of Weapon Animation Menu V2 by Andyyy7666, the mod puts two of the most visible parts of gunplay under direct control, which makes it useful the moment a loadout needs a different personality.

That matters most for players who build scenes around attitude. A police character, a cowboy drifter, a gangster, a tactical operator or a casual street setup all read differently when the body language changes. Aiming style is not just a cosmetic tweak here. It affects how the whole character presents itself in free roam, in screenshots and in machinima, where a stiff default stance can clash with the rest of the scene. The mod’s appeal is that it turns that mismatch into something you can correct from a menu instead of living with it.

Released on April 29, the mod leans into accessibility. The page frames it as a menu rather than a one-off replacement, which means players do not have to dig through animation files by hand just to get a different draw sequence. That lowers the barrier for anyone who wants visible results fast, especially if the goal is to tune one character’s identity rather than overhaul the entire game. For modded GTA V setups that already rely on clothing, weapon packs or roleplay presets, Aim and Holster Menu fills a narrow but noticeable gap.

AI-generated illustration
AI-generated illustration

That narrowness is also its strength. In a mod scene often dominated by huge feature packs, this is the kind of utility that changes the game’s body language without trying to rebuild it. It does not add a new map, vehicle or mission chain. It gives players a cleaner draw, a different aiming posture and a way to match the animation layer to the rest of the character build. For anyone trying to make GTA V feel less generic, that kind of control can shape every holster, every shoulder check and every confrontation that follows.

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