GTA V Modders Bundle QuantV March 2026 Presets for Single-Player and FiveM
Community bundlers pushed a QuantV March 2026 Edition to GitHub on March 25, separating single-player and FiveM presets after the March 19 QuantV release broke Enhanced build compatibility.

Community maintainers published the Rizky305/QuantV-SP-FiveM-RageMP-altV March 2026 Edition to GitHub on March 25, six days after QuantV's March 19 preset release surfaced compatibility breaks on GTA V Enhanced builds, where the QuantV.fx module controlling clouds, atmospheric lighting, and street effects stopped loading for a wide portion of the user base.
The repository consolidates ReShade preset files, overlay instructions, and shader integration scripts targeting both Legacy and Enhanced GTA V build numbers. Its defining structural choice is environmental separation: single-player preset configurations are packaged apart from the server-side files intended for FiveM, RageMP, and altV. FiveM users are directed to copy ReShade files to the FiveM application directory, RageMP users to the client folder, and altV users to the resource folder, with each path documented independently rather than merged into a single catch-all install.
The timing follows a recurring cycle. Rockstar's game and launcher updates repeatedly force QuantV maintainers into rapid preset adjustments to prevent the overhaul from triggering watermarks or failing initialization entirely. Monthly "edition" bundles tagged by date on GitHub have become the standard community response: push a timestamped fix, label it, and give users a single verifiable source.
Distinguishing the active March 2026 repository from stale forks requires attention to specific signals, because at least three repositories carry the identical name QuantV-SP-FiveM-RageMP-altV on GitHub. The Rapzy123 and n0nwhy forks are labeled February 2026 Edition, and the SetUpGta/QuantV-2026 repository lists its last update as January 1, 2026. None of these reflect the March 19 QuantV changes. The Rizky305 repository carries a March 25 commit, the clearest indicator that its preset files were tested against the post-March 19 build environment. Repos that share a name but trail the active edition by a month or more carry real compatibility risk, and the identical naming pattern across forks is the primary source of misdirected installs.
If a shader stack breaks after applying a March 2026 preset bundle, run ReShade chain validation first, then shader include checks, before touching ENB hooks. The Rizky305 repository includes build notes structured around this sequence. Tagged release history preserves previous preset states, making rollback to an earlier working revision straightforward without a full reinstall.
QuantV's official distribution runs through the Quant Mods Patreon, and the GitHub topic page for 'quantv-march-2026' is where community contributors coordinate the compatibility work that extends those releases into multiplayer environments. Filter by updated date and look for the March 2026 tag before pulling any preset files.
Know something we missed? Have a correction or additional information?
Submit a Tip

