Leaked Rockstar data shows PS5 dominates GTA Online, with triple Xbox players
PS5’s GTA Online crowd is far bigger than Xbox’s, and only about 4% of players are driving most of the money.

PS5 is not just ahead in GTA Online. It is the mode’s center of gravity, with about 3,474,021 weekly active users in the leaked Rockstar data versus 1,129,023 on Xbox Series X and 894,621 on PC. That gap is not cosmetic. It changes where full lobbies form fastest, where Rockstar’s update churn lands first, and which community gets the cleanest shot at crowded sessions, fresh event weeks, and the kind of momentum that keeps a game feeling alive.
The numbers point to a platform where Rockstar has every incentive to focus its attention. The leak, which spans roughly September 2025 through April 2026 for GTA Online revenue, shows PS5 pulling about $4,486,346 in weekly bookings, compared with $1,867,947 on Xbox Series X and $264,273 on PC. Kotaku said it verified the files against people who had seen them, and the picture is blunt: GTA Online averaged about $9,592,109 a week, or roughly $498.8 million a year, while Red Dead Online sat near $507,193 a week, about $26.4 million annually. That is the financial logic behind years of Rockstar prioritizing Los Santos over the frontier.
The most eye-opening detail is how small the paying group appears to be. The leak suggests only about 4% of GTA Online players were spending on Shark Cards or GTA+, yet that sliver of the audience was carrying the bulk of the revenue. That is the kind of stat that matters to anyone watching Rockstar’s roadmap. It helps explain why GTA Online keeps getting fed, why GTA 5 was still described by Take-Two as overperforming expectations, and why Strauss Zelnick could point to 205 million units sold worldwide for GTA 5 and 35% year-over-year growth in GTA+ membership with a straight face.

For players, the practical split is simple. PS5 is where matchmaking health looks strongest, where public lobbies are most likely to feel busy instead of hollow, and where the biggest share of Rockstar’s attention is most likely to land. Xbox Series X players still have a healthy population, but the gap suggests less community gravity. PC sits in a different lane altogether, smaller in bookings and farther from the main cash engine, even if it remains important for creators, clips, and the broader modded ecosystem.
For creators, that means PS5-first coverage can hit the broadest audience, especially for heist routes, event-week money plays, and competitive showcase builds. Xbox-focused channels may have to work harder to stand out in a thinner pool, while PC creators will keep their edge in experimentation but not necessarily in raw reach. If Rockstar continues to optimize around the platform that already dominates, GTA Online’s future will look less evenly split and more like a game with one loud main stage and two smaller rooms on the side.
Know something we missed? Have a correction or additional information?
Submit a Tip

