MNHC Scuba Job mod gets crash fix, clearer job start checks
MNHC’s Scuba Job crash fix closes the empty-crate bug behind instant “All crates salvaged!” runs and hardens Start Job against bad installs.

MNHC’s Scuba Job just got the kind of maintenance patch that matters most when a Los Santos salvage run goes sideways: v1.1 stops the mission from crashing, quietly failing, or declaring victory when nothing has actually loaded. The 20 KB crash-fix release replaces only Scuba Job.dll, so the core mission design stays intact while the script gets a hard reliability pass.
The biggest repair targets the bug behind the instant “All crates salvaged!” reports on tick 1. If underwater locations fail to load because of a broken ini, a missing [Locations] section, or a prop-spawn failure, Start Job now aborts cleanly with an in-game notification instead of launching a broken run that completes itself on the next tick. The patch also adds an initialCrateCount > 0 check, which means an empty crate list can no longer register as success. That is the difference between a salvage mission and a false finish.

A second failure path is gone as well. When boat spawning fails, the script now exits cleanly instead of continuing until a later null-reference crash. That matters for players running heavier installs, custom map edits, or anything that can interfere with object placement around the waterline. The update also improves the pawn-shop sell flow by allowing an optional second coordinate for people using the pablito_pawnshop MLO, and it raises the default SellRadius from 1.5 meters to 2.5 meters. A clearer help prompt now explains how to un-anchor the boat, and configuration has been reorganized into a new [World] section so map authors can move the job location without editing the DLL.
The base Scuba Job mod was first uploaded on February 24, 2025, and its page currently shows 1,314 downloads and a 4.88/5 rating. Its default setup requires the pawn-shop interior MLO, along with ScriptHookV, ScriptHookVDotNet 3, and LemonUI. The new crash-fix build landed with 12 downloads and 2 likes shortly after launch, a small but immediate signal that players running the mod in its rougher setups were already reaching for it.
For anyone already mid-mission, the safest move is simple: back up the existing Scuba Job.dll, overwrite it with v1.1 in the scripts folder, and restart the job from a clean load rather than trying to patch through a broken run. Because the release only swaps the DLL and does not rework the mission’s save structure, it is aimed at stabilizing the current install, not changing the way Scuba Job stores progress.
That timing also lines up with the wider script stack. Script Hook V .NET Enhanced is at 1.1.0.5, published April 10, 2026, and its 1.1.0.3 notes say it fixed memory patterns that had broken on GTA5 Legacy 1.0.3788.0 and Enhanced 1.0.1013.33. In practice, v1.1 looks like the kind of patch a niche single-player mod needs to keep surviving imperfect installs, missing interiors, and the weird edge cases that only show up after a lot of time in the water.
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