Psychedelic Forest mod turns GTA V trees orange, yellow, and more
Psychedelic Forest is a quick shader tweak that flips GTA V trees through 16 tint states, making it sharper for screenshots than a full overhaul.

Psychedelic Forest looks built for players who want Los Santos to feel strange fast, not for anyone hunting a full vegetation rewrite. The mod activates the tree tint shader and randomly cycles through 16 color states, pushing ordinary foliage into orange, yellow, and other altered looks that are best suited to screenshots, cinematic clips, and mood-heavy showcase runs.
The release landed four days ago on GTA5-Mods and is credited to InfiniteQuestion, with version 1.01 already posted. Its build path points to GitHub ASI Mod Builder, an easy way to make ASI mods for GTA V, which fits the scale of the project. The install path is simple on the surface, even if the asset edit is more involved: Psychedelic.asi goes in the GTA V root folder, while tree props must be marked dynamic by editing v_trees.ytyp or by adding prop flag 131072. That detail matters, because it shows this is not a broad post-processing filter. It is a shader-level change tied directly to tree assets.
That also makes the mod easier to classify. Psychedelic Forest sits closer to a screenshot and cinematic tool than a serious world-overhaul package. The performance cost should be modest, because the mod changes tint behavior on trees rather than adding new geometry, missions, or large systems. For players who spend time making clips, testing lighting, or staging oddball scenes, that narrow focus is the point. For everyone else, it is likely to be a quick install, a few striking captures, and then a decision about whether the effect is distinct enough to keep.

The mod fits neatly into GTA V’s long-running PC mod scene, where small scripts still find room beside bigger visual projects. GTA V first launched in 2013, and Rockstar continues to support GTA V and GTA Online on modern platforms, while GTAForums remains a dedicated hub for modding discussion and support. The technical route still runs through Script Hook V, which lets custom .asi plugins use GTA V script native functions, but it does not work in GTA Online and shuts the game down when multiplayer starts. That leaves Psychedelic Forest squarely in Story Mode and other offline setups, not invite-only sessions or any online build. Combined with InfiniteQuestion’s other GTA5-Mods uploads, it reads like the work of an active mod creator experimenting with compact visual ideas, not a one-off gimmick.
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