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Rockstar Pulls GTA 6 PlayStation Store IDs After Profile Spoofing Exploit Spreads

Rockstar scrubbed GTA 6's PS Store IDs after users exploited codes PPSA01547_00 and PPSA29660_00 to fake the game in their Recently Played lists.

Jamie Taylor3 min read
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Rockstar Pulls GTA 6 PlayStation Store IDs After Profile Spoofing Exploit Spreads
Source: www.dexerto.com

Two internal PlayStation Store codes quietly tied to Grand Theft Auto VI set off a brief but chaotic week for the GTA community, ending with Rockstar scrubbing the identifiers from Sony's backend and wiping the game from every profile that had exploited them.

The situation began on March 1 when dataminer PlayStationSize reported that Rockstar Games and Take-Two Interactive had uploaded two title IDs for GTA 6 to the PlayStation Store backend: PPSA01547_00 and PPSA29660_00. Title IDs are the internal codes Sony uses to organize every game, DLC, and software release by region, edition, and distribution format, giving PlayStation the ability to manage a product from its store backend before anything goes public. Their appearance in the database indicated that Rockstar had pushed early data needed to prepare storefront infrastructure, nothing more; multiple reports stressed the codes did not signal a playable build or an open pre-order window.

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Within roughly 48 hours of PlayStationSize's post, technically savvy users had turned that discovery into something far more visible. Using the two IDs alongside a profile metadata exploit, players were able to make GTA 6 appear as a recently played title on PS5, PS4, and even Xbox account pages. An X account named Amethyst, also referenced in some reports as @yAmethxst, demonstrated the trick publicly by adding GTA 6 to their PlayStation recently played tab, a post that spread quickly through GTA fan communities and accelerated interest in the exploit.

By March 4, Rockstar had moved to shut it down. According to dataminer @yAmethxst, both title IDs were "delisted" from the PlayStation Store database. Rockstar apparently ordered the removal, and the reversal was complete: anyone who had managed to add the unreleased game to their recently played list on PlayStation 5 or Xbox had it stripped from their profiles. RockstarINTEL's Aaron Trueman reported that "no punishment was made to the PlayStation accounts that did this either," describing the whole affair as "a harmless exploit" and stating that accounts which participated "have proved GTA 6 has been removed from their account's play activity with no penalty." Trueman also noted the removal represented "no change to the pre-order plans."

That verdict on account safety is disputed, however. Some reports indicated that certain accounts were banned after users pushed the exploit beyond its initial novelty, though the accuracy of those claims remains unclear. No official statement from Rockstar Games or Sony confirming or denying any account-level enforcement was available at the time of reporting.

Community speculation ran predictably fast in the window between discovery and removal. Some fans argued that the presence of two separate IDs pointed to two distinct editions of GTA 6, perhaps a standard and a deluxe release. That theory was debunked by both the dataminer and a PS5 game developer, according to RockstarINTEL's reporting. PlayStationSize did suggest that getting store data in place made pre-orders "a logical step forward," but that reading remained speculative; the identifiers alone carry no confirmation of any timeline shift.

Rockstar itself has not publicly commented on the title IDs, their upload, or their removal. The episode fits a pattern the community has watched develop over recent months: the studio moves quickly to contain anything that pulls GTA 6 details into public view ahead of its own schedule.

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