Solo developer races to build a GTA 6-like game before Rockstar
A solo developer is publicly building a GTA 6-like sandbox in Godot and Unity, with no studio or publisher, as Rockstar’s real Vice City epic looms.

Ziwen Xu is trying to sprint at the same shadow Rockstar has spent years casting. Under the banner of a “Day 1 of building GTA” update, he has been posting rough footage of a basic 3D sandbox and building the project in public, frame by frame, as if the internet itself were the studio.
What makes the experiment stand out is not polish, because there is very little of it yet. It is the setup: no publisher, no traditional team, just “whoever shows up,” along with volunteers invited to help with modeling, coding, level-building, music and lore. Ziwen started in Godot, then later shifted toward Unity in a newer update, a move that signals an effort to get closer to the mainstream tooling used for bigger commercial production. The game is still raw, but the footage is gradually looking more like an actual project than a concept reel.

That is where the GTA community should keep the reality check in view. Rockstar has now set Grand Theft Auto VI for Thursday, November 19, 2026, after moving it from May 26, 2026, and before that from a fall 2025 window. The official GTA VI page places Jason Duval and Lucia Caminos in Vice City and the state of Leonida, framed around a criminal conspiracy stretching across a huge, heavily resourced world. Ziwen is racing that machine with a public prototype, not a production pipeline.
The comparison is useful precisely because it is so lopsided. A playable sandbox can be assembled quickly, especially with generative AI in the mix, but that is not the same thing as shipping an open-world crime game with mission design, systemic depth, animation polish, city density, pacing and the kind of moment-to-moment feel that keeps players roaming for hundreds of hours. Ziwen himself captured the scale of the gamble in the line: “Beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway.”
That tension is already part of the wider industry mood around GTA 6. Asobo producer Eric Chort has said the game is so dominant that studios have to plan around its release window, and Take-Two chief executive Strauss Zelnick has argued that AI may help with repetitive tasks but cannot replace human creativity. Rockstar’s 2023 acquisition of Cfx.re, the team behind FiveM and RedM, also shows how deeply the company is tied into creator ecosystems and roleplay culture. Ziwen’s project lives in that same orbit, but it also shows the hard boundary between making something on the internet and making something that can stand next to Grand Theft Auto.
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