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Take-Two launches official GTA mod marketplace with pricey creator bundles

Take-Two’s new Cfx marketplace puts a price tag on GTA modding, with $389 bundles, invite-only access, and a small early creator circle.

Sam Ortega··2 min read
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Take-Two launches official GTA mod marketplace with pricey creator bundles
Source: RockstarINTEL

Take-Two Interactive has turned one of GTA’s gray-market corners into a priced, official storefront, with the new Cfx Marketplace already showing creator bundles as high as $389 and recurring subscription offers around $24 a month. The shift is bigger than a storefront launch: it changes who can sell, who gets access, and how quickly modding for FiveM and RedM starts looking like a business with gatekeepers.

The Cfx Marketplace brands itself as the official Rockstar modding UGC marketplace for RedM and FiveM, and its public catalog already includes scripts, maps, vehicles, clothing, character items, and standalone assets. Tebex’s documentation says only approved partners can list, every submission has to pass review by the Cfx team, and listing is free with no added Tebex or Cfx commission. That makes the fee structure look friendlier than the sticker prices suggest, because the real cost is likely to show up in premium bundles, recurring access, and the pressure to package work for sale instead of release it freely.

AI-generated illustration
AI-generated illustration

The early seller list is still narrow. The marketplace already names established FiveM and RedM studios and creators such as ONX, Wasabi Scripts, TStudio by TurboSaif, KuzQuality, NTeam Development, and Energy Shop, which points to a controlled launch rather than a wide-open creator bazaar. That kind of rollout rewards groups that already know how to ship polished scripts, HUDs, NPC systems, and vehicle packs, while smaller modders may find themselves stuck outside the fence until they can prove themselves or get invited in.

The timing matters because the modding ladder just got easier to climb. AI tools such as Claude are lowering the barrier for writing scripts and building the kind of lightweight gameplay systems that used to take a solid coding background. When more people can make usable content faster, a marketplace with official approval, free listing, and premium bundle pricing becomes the obvious place to try to monetize it, especially with Grand Theft Auto VI set for Thursday, November 19, 2026.

Rockstar bought Cfx.re on August 11, 2023, and said then that it had expanded its mod policy to officially include roleplay community mods. That acquisition now looks less like a cleanup job and more like a pipeline: Rockstar’s service-status page lists FiveM, RedM, Community Servers, Marketplace, and Cfx.re Authentication as operational, which is a long way from the old hands-off stance.

Take-Two has also spent 2025 hammering the GTA gray market, including a lawsuit against PlayerAuctions over GTA Online items, currency, and accounts. The new marketplace draws a sharper line: free to list, tightly reviewed, and wrapped in an official storefront where the best seats go first.

This article was produced by Prism’s automated news system from verified source data, official records, and press releases, then run through automated quality and moderation checks before publishing. The system is built and supervised by the people who set the standards it runs under. Read our full AI policy.

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