The Lost Caverns of Ixalan cards that became Commander staples
Roaming Throne, Spelunking, and Bloodletter of Aclazotz proved Lost Caverns of Ixalan had real Commander legs, while one hype card barely crossed 1%.

The Lost Caverns of Ixalan hit Commander with a rare kind of staying power. Wizards positioned it as the final Standard-legal release of 2023, prerelease started November 10 and full release followed on November 17, and the set came loaded with a 20-card Treasure Trove mini-set, 18 Special Guests cards, and a Commander-friendly mix of lands, treasure, and creature-type synergy.
1. Roaming Throne
This is the set’s undisputed Commander headliner, and the numbers make the case instantly: 545,450 decks and a 6.27% inclusion rate. It is the kind of card that solves the tribal deck’s oldest problem, making one creature type feel like a whole strategy instead of a nice theme, which is why it moved from spoiler conversation to permanent binder-resident staple.

2. Spelunking
Spelunking is the quiet all-star, the sort of card that looks narrow until the whole format adopts it for pure utility. At 170,435 Commander decks and 4.22% inclusion, it turned Lost Caverns of Ixalan’s cave-and-land identity into broad, practical deckbuilding glue, especially for lists that care about land drops, mana smoothing, and making awkward manabases feel much less awkward.
3. Bloodletter of Aclazotz

Bloodletter of Aclazotz landed lower than Roaming Throne, but 151,089 decks and a 3.40% inclusion rate still put it firmly in staple territory. That kind of adoption says a lot about black Commander decks: if a card makes damage matter more, speeds up a clock, or turns a decent turn into a closing turn, players will find room for it fast.
4. The Wise Mothman

This is the cautionary counterpoint, and it belongs in the conversation because it shows how quickly Commander separates broad staples from narrow hype. With 9,790 decks and just 0.99% inclusion, The Wise Mothman never crossed into the same tier as the set’s true winners, which is exactly what makes the Lost Caverns of Ixalan data so useful: not every flashy card survives once real decklists start making decisions.
The pattern across these cards is brutally clear. The Lost Caverns of Ixalan cards that stuck were the ones that did ordinary jobs better than almost anything else: fix mana, multiply triggers, or make damage end games faster. That is why this set still matters in 2026, and why the best singles from it are the ones that kept earning slots long after the dinosaur dust settled.
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