Analysis

Army Painter shows how basing turns miniatures into finished figures

A smart base can make uneven paint jobs look deliberate. Army Painter’s six-step method shows how little work it takes to turn a row of models into one force.

Jamie Taylor··5 min read
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Army Painter shows how basing turns miniatures into finished figures
Source: thearmypainter.com

Why the base is the real finishing step

A miniature does not read as finished until the ground under it looks intentional. That is the core idea behind Army Painter’s basing guide, and it lands because it solves a problem every army painter knows: separate models can look polished on their own, yet still feel disconnected until the bases tell the same story.

Army Painter frames the base as the piece that can “bind” generals, troops, and vehicles into a coherent force. That is exactly why basing has such a big payoff for painters on a budget. A consistent base can make older sculpts, mixed paint quality, and even a few rushed details look like part of the same battlefield rather than a collection of unrelated projects.

A six-step workflow that keeps the job moving

The strength of the Army Painter approach is that it mirrors the way many painters already work. It does not ask for a complicated conversion or a sculpting session before the army looks complete. It simply takes a miniature from plain plastic or resin to a finished scene in six clear moves:

1. Apply basing glue.

2. Dip the base in basing material.

3. Basecoat the texture.

4. Drybrush a lighter colour.

5. Add a wash to deepen the shadows.

6. Finish with tufts or other vegetation.

That sequence matters because each step builds on the one before it. Texture comes first, then colour, then contrast, then the final living detail that makes the ground feel real. It is a fast path to a base that looks deliberate without demanding the kind of time that would slow down an entire army project.

Pick a base that tells the story

Basing does more than decorate the underside of a model. It frames the figure, gives it a sense of place, and makes the miniature feel like it belongs in a world instead of floating above a hobby disc. Army Painter leans into that storytelling angle with basing materials that can support everything from grassy flower meadows to plasma-scorched wastelands.

That narrative function is what makes a good base so useful across different army styles. An Orc squad can look brutal and grounded with mud, rubble, or scorched earth, while snow, desert, or industrial wreckage can completely change the tone of a force. The same principle shows up in broader hobby advice from Warhammer Community, which has argued that a finished army should tell a story by answering simple questions like where the force comes from, what it is doing, and why it fights.

A later Krieg basing tutorial pushed that idea even further by building muddy trenches from leftover frames and bits from the kit, plus skulls. The result is a clear reminder that basing is not just a last-minute decoration pass. It is environmental storytelling, and when it works, each model starts to feel like its own tiny diorama.

Why consistency beats perfection across an army

The biggest payoff from basing is not on a display plinth, it is on a tabletop army. When every model shares the same ground treatment, the whole force snaps together visually, even if some armour panels are cleaner than others or a few sculpts come from different eras. That is why basing is such a powerful force multiplier for large collections: it creates unity where brushwork alone might not.

There is also a psychological side to it. Warhammer Community’s painting advice has suggested leaving basing until after the basecoat and contrast stages when you need a motivation boost, because it can make a model feel much closer to finished. That tracks with another familiar hobby truth highlighted by Goonhammer: people often notice a model’s face and base first. If those two areas read clearly, the miniature already makes a strong first impression.

That is what makes basing such an effective finishing step on a budget. You do not need a pile of expensive upgrades to make an army look more complete. You need a scheme that repeats cleanly, supports the story, and gives the eye one consistent place to land.

The Army Painter range makes the theme easier to lock in

Army Painter backs up the method with a wide basing range built around storytelling and terrain variety. The company says its tufts are designed to replicate actual vegetation, and its range includes 12 different styles and colours. That gives you enough range to match almost any army identity without forcing every force to share the same generic grass look.

The tuft range includes:

  • Woodland Tuft
  • Swamp Tuft
  • Wasteland Tuft
  • Frozen Tuft
  • Deadland Tuft
  • Lowland Shrubs Tuft
  • Scorched Tuft
  • Meadow Flowers Tuft
  • Winter Tuft
  • Mountain Tuft
  • Highland Tuft
  • Jungle Tuft

That spread matters because the right tuft can shift the entire mood of a base. Meadow flowers push a force toward bright, natural terrain. Swamp, deadland, and scorched tufts lean into harsher battlefields. Winter, frozen, and mountain options help lock in cold-weather armies, while jungle, woodland, and lowland shrubs can carry a force into dense, living terrain.

The visual trick that makes the whole army work

Basing is the easiest place to get a big transformation for a relatively small amount of time. A short session spent on texture, colour, shadow, and vegetation can make the rest of the miniature read better, even when the paint job is still a work in progress. That is why basing often feels like the step that turns separate models into a force with intent.

If the army already has good bones, basing completes the illusion. If the army is a mix of old kits, new sculpts, fast batch jobs, and careful character models, a unified base scheme can make all of it feel purposeful. When the ground ties everything together, the army stops looking assembled and starts looking deployed.

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