Games Workshop reveals Ogor Hunters for Age of Sigmar preview
Ogor Hunters give Ogor Mawtribes painters three hunters, two Sabrefangs, and a pile of surfaces to break up with fur, trophies, and weathered crossbows.

Games Workshop has put a real painter’s kit in front of Ogor Mawtribes players with Ogor Hunters: three hunters and two Sabrefangs built around huge crossbows, layered pelts, and the kind of rugged gear that makes a model sing under a drybrush. This is not just another big-bodied ogor in a fur wrap. The pose and silhouette lean harder into tracking, ambush, and survival, which gives you a cleaner reason to push cold-weather tones, scarred hide, and battered leather instead of painting yet another straight-ahead charge unit.
That matters because the kit looks built for contrast. The Hunters are still ogors, so you get the faction’s brute mass, but Warhammer Community frames them as specialists who spend many weeks away from their tribe, ranging ahead of an ogor warpath. That isolation shows up in the hobby job: roughhide skin, thick fur, trophies, and crossbows that should take weathering well. The Sabrefangs add another texture pass, with a different animal surface to separate from the hunters themselves and keep the unit from turning into one brown block on the table.
For painters trying to decide whether this is new enough to justify a slot in the queue, the answer is yes if you already own the older Ogor kits. The Bloodpelt Hunter from 2022 established the solo hunter look, complete with trophies and a massive Skullshatter Crossbow, but Ogor Hunters expand that idea into a full unit and make the scouting role much more explicit. They also give you a different story from the traditional Gutbuster brute or the Beastclaw Raider on the charge. Here, the visual brief is stealth and predation, not just appetite and impact.

The wider Ogor Mawtribes release gives the new kit even more context. The June 26 Big Summer Preview introduced a new Ogor Mawtribes Army Set with updated Tyrant, Gluttons, Ironguts, and Maulbeast Cavalry miniatures, plus warscroll cards and a special edition battletome. That army set also adds Maulbeast Raiders, a ranged hunter build armed with crossbows, so the faction is clearly doubling down on ambush and forward scouting rather than pure headlong violence.
That fits the old Ogor identity neatly enough. Warhammer Community has long split the faction between Gutbusters, who roam in circular migrations called Mawpaths, and Beastclaw Raiders, who are driven by the Everwinter and already had hunter energy through Icebrow Hunters and Frost Sabres. Ogor Hunters sharpen that lane instead of inventing it from scratch, and the rules back the idea up: they can be removed from the battlefield and set up again wholly within 3 inches of a terrain feature and more than 9 inches from enemy units, though they cannot use MOVE abilities in the first turn of the first battle round. For painters, that makes the kit easy to place in a mountain pass, a frozen treeline, or a ruin-strewn kill zone, which is exactly where those crossbows, pelts, and Sabrefangs will look best.
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