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Arknights: Endfield nears $100 million after strong global launch

Arknights: Endfield pulled in $96.3 million on mobile in three months, with Japan driving 41% of spend and Version 1.2 lifting daily earnings to $2.9 million.

Jamie Taylor··2 min read
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Arknights: Endfield nears $100 million after strong global launch
Source: games.gg

Arknights: Endfield has raced past one of the biggest early milestones in mobile gacha gaming, with AppMagic estimating $96.3 million in gross spending on the App Store and Google Play in its first three months. That total, measured from January 22 to April 22, puts GRYPHLINE’s global launch in rare company and signals a live-service game already operating at blockbuster scale.

The launch itself was built for reach. Arknights: Endfield went live worldwide on January 22, 2026 across PlayStation 5, PC, Android, and iOS, with cross-platform saves designed to keep progression intact across devices. The official site also listed Epic Games Store availability for pre-download, and the game arrived after a pre-registration campaign that topped 30 million sign-ups before release.

For mobile players, the spending mix is especially telling. Japan accounted for 41% of the game’s mobile revenue, or about $39.4 million, making it the clear leader on iPhone and Android. That matters because it shows where the game’s strongest spenders are concentrated, and where future banner timing, character drops, and event planning are most likely to be tuned first.

The $96.3 million figure only covers mobile storefronts, though. It excludes revenue from PC, PS5, the web shop, and China’s Android ecosystem, which means Endfield’s real launch haul is almost certainly higher. Earlier estimates already pointed to a fast start, with mobile revenue around $46 million in the first month and $30.5 million in the first two weeks alone.

Launch Revenue
Data visualization chart

That momentum got a fresh boost on April 17, when Version 1.2, At the Wake of Spring, went live and added Zhuang Fangyi. One report tied the patch to the game’s highest daily earnings since launch at $2.9 million, a sign that content updates are already translating into a sharp spending spike. For current players, that is the practical takeaway: strong early monetization can give a mobile live-service game more room to push frequent updates, bigger event cycles, and longer support without immediately slowing the cadence.

If Endfield keeps converting patches into spikes like this, the first three months may end up looking less like a hot launch and more like the opening stretch of a much longer mobile roadmap.

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Arknights: Endfield nears $100 million after strong global launch | Prism News