Control Ultimate Edition lands on iOS with premium mobile release
Control Ultimate Edition hit iPhone and iPad as a $4.99 premium download, but the 45.1 GB install makes this a real hardware test for Apple players.

Remedy Entertainment put Control Ultimate Edition on iPhone and iPad as a straight premium release, and the first thing mobile players need to weigh is whether they have the storage and hardware to make it worth the buy. The App Store lists the game at $4.99 in the United States, with a 45.1 GB download size, universal purchase support across iPhone, iPad and Mac, and hardware-accelerated ray tracing on supported devices.
That footprint says a lot about what this release is trying to be. Remedy says the mobile version was built specifically for touch play, with reworked controls, interface and gameplay systems to deliver precision, clarity and responsiveness on smaller screens. The studio also added touch controls and adjusted aiming and puzzles for supported touch devices, while the App Store listing confirms Metal rendering and ray tracing support on capable hardware. On paper, this is not a cloud-streamed placeholder or a pared-back companion app. It is Control, sized and tuned for Apple hardware.
That matters because Control’s appeal has always depended on atmosphere as much as firepower. Players step into the Federal Bureau of Control as Jesse Faden, move through the shifting halls of the Oldest House in New York and battle paranormal threats in a game that blends third-person shooting, occult mystery and sci-fi menace. The Ultimate Edition includes the base game plus The Foundation and AWE, so the mobile release lands with the full package intact.

The port also arrives with a serious technical pitch. Remedy says the iPhone and iPad version uses MetalFX Upscaling and MetalFX Frame Interpolation, alongside touch-specific changes designed for mobile play. For players already invested in Apple hardware, the question is less whether Control belongs on a phone or tablet than whether the device can keep up with a game that originally built its reputation on surreal worldbuilding, demanding combat powers and a constant sense that the building itself might turn against you.
The timing gives the release extra weight. Control first launched in 2019 and won more than 80 awards, then reached Mac before arriving on iPhone and iPad. Remedy now counts Control and Alan Wake as its two established owned franchises, has said it will self-publish upcoming games and has set a goal to double 2024 revenue by 2027. In December 2025, the studio also revealed CONTROL Resonant, slated for 2026 on PS5, Xbox Series X|S, PC and Mac. On iOS, though, the story is immediate and practical: a prestige single-player game from a major studio is now something Apple users can buy, install and actually try to play every day.
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