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hololive Dreams launches worldwide on iOS and Android

hololive Dreams went global on iOS and Android with 1 million pre-registrations, 150-plus songs and a theme-park loop built around 50-plus hololive talents.

Sam Ortega··2 min read
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hololive Dreams launches worldwide on iOS and Android
Source: easebar.com

hololive Dreams launched globally on iOS and Android today, giving hololive production its first official mobile game after months of teases, a March pre-registration push and a July 3 release-date stream. The free-to-play app from COVER Corporation and QualiArts, Inc. arrived with in-app purchases, a 13+ rating on the Apple App Store and a listed size of 597.7 MB.

The pitch is straightforward enough to matter for mobile players: this is a rhythm RPG adventure set inside a theme park, not just another licensed idol app. The official system page says players build a dream park by completing quests and training members, while launch materials also point to rhythm gameplay, mini-games and chart creation alongside solo and multiplayer modes. That mix is the part that could keep it alive past the first wave of curiosity, because it gives fans something to do between songs instead of just tapping through menus.

The numbers around the launch are already doing a lot of the heavy lifting. hololive-related coverage put the soundtrack at more than 150 songs and the roster at 50-plus hololive talents, which is the sort of content stack that can give a rhythm game real legs if the charting and event cadence hold up. Before launch, pre-registrations passed 1 million worldwide, and the milestone reward was the Pixel Sunglasses accessory, a small but very on-brand piece of fan-service that fits the game’s collectible loop.

AI-generated illustration
AI-generated illustration

hololive first opened global pre-registration on March 11, 2026, and the company later used a July 3 stream to show live gameplay and confirm the release date. Steam was also announced as part of the rollout, which gives the project a wider reach than the usual mobile-only debut and makes the whole thing feel like a bigger synchronized launch rather than a one-device experiment.

That is the real test for hololive Dreams now. The brand pull is obvious, the global availability is real, and the theme park-plus-rhythm setup gives it more structure than a typical idol tie-in. What decides whether it sticks is whether those quests, rewards and songs turn into a live-service loop people want to log back into, not just a launch-week novelty.

This article was produced by Prism’s automated news system from verified source data, official records, and press releases, then run through automated quality and moderation checks before publishing. The system is built and supervised by the people who set the standards it runs under. Read our full AI policy.

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