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Pocket Mortys shuts down after 10 years, servers end April 13

Pocket Mortys ended its 10-year run on April 13, with all content unlocked before shutdown. No offline mode or refunds were left for players.

Sam Ortega2 min read
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Pocket Mortys shuts down after 10 years, servers end April 13
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Pocket Mortys has gone dark after a decade on mobile, with servers shutting down on April 13 and taking the Rick and Morty creature-collector with them. The game first launched in January 2016, and its final month was packed with last-chance changes that told players exactly what was coming: once the servers were off, there was no offline version to keep saves, battles, or collections alive.

The shutdown was announced on January 13, 2026, the game’s 10th anniversary, and the team marked the end by removing in-app purchases and making all remaining in-game content free. Rare Mortys were also pushed into the wild, giving players one last shot at filling out the roster before the live service ended. Developers posted, “After 10 amazing years, Pocket Mortys will come to an end.” Reports also said no refunds would be issued for past in-game purchases, leaving paying players with no reimbursement window before the lights went out.

Pocket Mortys had a long, unusual run for a licensed mobile game. It mixed Pokémon-style collection and battle mechanics with Adult Swim’s Rick and Morty universe, and it was developed across Big Pixel Studios, Tag Games, and later Pocket Sized Hands, with Adult Swim Games as publisher. Adult Swim acquired Big Pixel Studios in 2018 and shut the studio down in 2020, a reminder of how much the game outlasted the original team that helped build it.

That history is exactly why the shutdown lands as more than another service sunset. Branded mobile games can stay alive for years when the license still has value and the server economy works, but they usually depend on continuing support that is hard to justify forever. Pocket Mortys lasted 10 years, which is a respectable run by mobile standards, but it still ended the same way so many licensed games do, with no offline fallback and no permanent home for the progress players had built since 2016. JT Hartins, one of the game’s co-creators, said it was one of his favorite projects and noted that he was surprised it was still around this long.

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