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Slime Rancher Hits iOS and Android This May, Published by Playdigious

Slime Rancher lands on iOS and Android May 26 for $8.99, but the Vacpack vacuum mechanic will make or break Playdigious's most ambitious mobile port yet.

Sam Ortega3 min read
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Slime Rancher Hits iOS and Android This May, Published by Playdigious
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If you've been waiting for a reason to trust Playdigious with a game that lives or dies on precision aiming, May 26 is when that experiment goes live. Monomi Park's beloved indie Slime Rancher is coming to iOS and Android, published by Playdigious, with an expected price of $8.99 and a planned 10% discount at launch, bringing it in just under $8.10 for early buyers.

Playdigious is a France-based publisher with in-house porting capacity, founded in 2015 by Xavier Liard and Romain Tisserand, who previously built DotEmu. Their mobile catalog runs deep, with more than 25 games shipped including Dead Cells, Loop Hero, Northgard, and Little Nightmares. That portfolio tells you a lot about what to expect here.

On Dead Cells, Playdigious delivered full controller support, including MFi-certified controllers on iOS and most major brands on Android, alongside customizable touch controls where players can reposition and resize buttons and swipe to dodge. Loop Hero arrived with cloud save support, Game Center achievements, a revamped interface built for mobile, and iPhone 15 optimization, earning a "almost impeccable" verdict from TouchArcade and described as running "flawlessly" on iOS. Offline play and premium, no-ads pricing are standard across their releases. These are the things Playdigious consistently gets right, and there is every reason to expect Slime Rancher to follow the same playbook.

The gameplay itself centers on Beatrix LeBeau and her Vacpack, a device that vacuums up slimes and fires them out across the Far, Far Range. On PC, that vacuum action is bound to right-click hold, with mouse aim for targeting. On a touchscreen, translating hold-to-vac with simultaneous directional aiming is exactly the kind of dual-input problem that has tripped up first-person mobile ports before. Playdigious has handled complex control schemes before, but Slime Rancher's whole loop, gathering hybrids across biomes like the Dry Reef and the Moss Blanket, depends on that vacuum feeling responsive. If the aim drifts or the vac trigger conflicts with movement, the ranching fantasy collapses fast. Controller support will save it for players who have one, but the touchscreen implementation is the one thing worth watching closely in day-one impressions.

The three available modes add some flexibility. Adventure is described as the intended experience, Casual offers a slower, lower-stakes run, and Rush adds a time limit for players who want pressure with their ranching. The Casual option is a smart inclusion for a port that may ask touchscreen players to recalibrate their muscle memory.

At $8.99 before the launch discount, this sits at the higher end of premium mobile pricing, but in line with what Playdigious charges for equivalent ports. Expect it to run warm on older hardware given the 3D open-world structure, and budget 1-2GB of storage based on comparable releases in the catalog. If you play primarily on a controller-paired iPad or a flagship Android device, this is a straightforward buy. If you're planning on touchscreen-only on a mid-range phone, wait 48 hours post-launch and read the control impressions before committing.

Slime Rancher has waited a long time to make this jump. Playdigious has earned the benefit of the doubt. The Vacpack is the only thing left to prove.

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