Supercell replaces Clash Royale XP with new Collection Levels system
Clash Royale is ditching XP and King’s Journey for Collection Levels, tying progress to every card, Evolution, and Hero you actually use.

Supercell is scrapping one of Clash Royale’s most abstract progression tracks and replacing it with something players can read at a glance. The May 26 update ends King’s Journey and the XP-based account level system, then folds account growth into a new Collection Levels model built around the cards in your collection, not a hidden XP bar.
The practical change is simple: every card upgrade now counts directly toward your account progress. Supercell says Collection Level is calculated by adding the levels of every card you own, then adding 5 points for each Evolution and Hero form. With 125 cards currently in the game, that means a player’s overall level will reflect the exact shape of a roster, not how much XP happened to drip in from chests and duplicate drops.
That is the biggest friction cut in the overhaul. Under the old system, the account level ran from 1 to 90 and depended on XP, which made progress harder to track and, in a lot of cases, less satisfying. If you opened the wrong chests or found yourself short on the rarer-card upgrades you actually wanted, the treadmill could feel disconnected from real play. The new setup is meant to make progress simpler, clearer, and more rewarding, with milestones every 10 levels early on and every 5 levels deeper into the climb.
King Tower progression is being pulled into the same logic. Instead of feeling like a separate grind track, tower growth will now depend on how many cards you have upgraded to certain levels. That should make onboarding and returning to the game much easier to understand: upgrade cards, build your collection, watch the tower follow along. Supercell is also reworking Masteries with easier tasks and refreshed rewards that include a few extra resources, another sign that the studio wants progression to feel less like admin work and more like play.
This is not being handled as a one-off patch, either. Supercell has already framed the May overhaul as part of a broader 2026 roadmap that includes a new game mode, an Evolution, a Hero, and a new card in July. The company had already said in February that it was listening to feedback about progression, Heroes, rewards, and overall balance, and the May support update tied the reset to Clash Royale’s 10th anniversary.
For longtime players, the important part is that the game is not asking them to throw out their old progress and start over. Supercell said players will receive a Collection Level based on their current account when the update lands, along with celebration rewards tied to where they end up. That is the real before-and-after here: less XP bookkeeping, fewer opaque grinds, and a progression path that finally looks like the deck-building game players are already playing.
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