Supercell's mo.co adds three weapons and reworks season progression
Three new weapons headline mo.co's season update, but the bigger shift is Weapon Sprints, which turn gear unlocks into a one-track-at-a-time grind.

Supercell’s latest mo.co season update did more than add fresh toys to the arsenal. It changed how players climb, unlock, and keep coming back, with Weapon Sprints now sitting at the center of the game’s seasonal grind.
The June 18 update added three weapons, Wolf Stick, Squid Blades, and Singularity, while also reworking season progression and pass rewards. That matters because Supercell did not frame this as a simple balance pass. It is a structural reset that gives mo.co a clearer long-term loop, and it answers one of the biggest live-service problems head-on: what gives players a reason to log back in once the novelty wears off.

Weapon Sprints are the key change. Supercell’s support materials say players must unlock a weapon through its Sprint, each season brings a new selection of Sprints, and only one Sprint can be active at a time. Players can try a weapon before they commit to its track, which is a smart bit of friction reduction, but the system still forces a hard choice about what to chase next. Rewards from those Sprints can include Merch Credits, outfits, banners, emotes, P.E.R.K.s, gestures, weapons, and rides. If a player misses a Sprint before the season rolls over, previous-season weapons can still be picked up later through P.E.R.K. rewards. Chaos Energy remains part of the economy too, used to raise career and season level and push progress along Weapon Sprints.
The weapon lineup itself looks built to spread players across different roles. Wolf Stick is the ranged option, built around landing a series of successful hits before summoning a Wolf companion, then layering in mobility, taunts, and attack-speed bursts. Squid Blades is the close-range pressure pick, with dash damage, cone attacks, invisibility, and a blade burst that heals on successful hits. Singularity is the team-fight tool, creating a moving damage source that can be teleported to, detonated for extra damage, and turned into crowd control with its Black Hole effect, while Restoration Radius gives healing support to allies nearby.
That mix feels like Supercell finally leaning into a clearer power curve. mo.co launched globally on March 17, 2025 as an invite-based project built around learning from players and improving over time, and this update follows that promise more closely than most seasonal drops do. It does fix some friction, especially around weapon access and season goals, but it also adds another layer of systems to manage. For mo.co, that is the tradeoff now: less aimless grinding, more deliberate progression, and a stronger reason to return when a new season starts.
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