Wild Rift tops $1 billion, but still trails mobile MOBA giants
Wild Rift crossed $1 billion in lifetime revenue, but Honor of Kings and other mobile MOBA heavyweights still set the pace.

League of Legends: Wild Rift has cleared $1 billion in lifetime revenue, a mark that puts Riot Games’ mobile MOBA in a very small club while still leaving it in the shadow of the genre’s biggest earners. The figure, tracked through data.ai’s top-games and top-apps reports, shows Wild Rift has become a serious business on mobile, but not yet the dominant force in the category.
That tension is the real story. Wild Rift launched in 2020 after Riot announced on October 15, 2019, that League of Legends was coming to mobile and console, starting that year. It entered closed alpha in October 2019 and rolled into closed beta in September 2020, which makes the billion-dollar threshold a fast climb for a game that only began scaling publicly a few years ago. For Riot, the number suggests the studio’s mobile push has found durable traction beyond the PC audience that built the League brand.
But the MOBA pecking order still belongs to older giants. Sensor Tower has called Honor of Kings the world’s most popular mobile MOBA, and said it ranked No. 1 on the worldwide grossing chart across iOS and Google Play combined from 2019 to 2023. More recent revenue estimates put Honor of Kings at about $1.86 billion in 2024 alone. Mobile Legends: Bang Bang and Arena of Valor also remain ahead of Wild Rift in the broader conversation about downloads, active users and total revenue, which keeps Riot’s game in the chasing pack rather than at the front.

That comparison matters because it frames Wild Rift as both a success and a test of Riot’s mobile strategy. Riot’s own Wild Rift site describes a global community of fans and says the company intends to support and improve the game for years to come. Its esports page makes a similar point, saying Riot learned a lot in the inaugural year of Wild Rift esports and was grateful for support from the community, players and teams from around the globe.
Seen that way, the $1 billion milestone is not just a sales headline. It is proof that Wild Rift has built a worldwide audience big enough to matter, while still showing how high the ceiling remains in mobile MOBA. Riot has a durable hit on its hands; the genre leaders still have the bigger numbers, the broader reach and the stronger hold on the pecking order.
This article was produced by Prism’s automated news system from verified source data, official records, and press releases, then run through automated quality and moderation checks before publishing. The system is built and supervised by the people who set the standards it runs under. Read our full AI policy.
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