Take-Two tops guidance by $750M as NBA 2K sets records
Take-Two said NBA 2K delivered record bookings as the publisher beat guidance by about $750 million, setting up more pressure on recurring spend in NBA 2K26.

Take-Two Interactive said NBA 2K delivered record net bookings in fiscal 2026, helping the publisher finish about $750 million above its original guidance. The company’s full-year FY2026 net revenue rose 19% to $6.2 billion, while net bookings climbed 19% to $6.72 billion.
For NBA 2K players, that is the kind of result that usually keeps the VC economy at the center of the franchise rather than on the sidelines. Take-Two’s FY2026 materials singled out NBA 2K and PGA 2K as key sports franchises contributing to recurring consumer spending, a clear signal that the publisher sees dependable in-game purchases as part of the sports label’s core value, not an afterthought.

The rest of the company’s slate still mattered. Zynga remained a strong contributor, and Grand Theft Auto continued to anchor growth, even as the quarter ended March 31, 2026 was less dramatic, with revenue up 6% to about $1.7 billion and bookings flat. That softer quarter makes the annual result look even more dependent on repeat engagement and ongoing spend, the same levers that shape how much friction players feel when they move through NBA 2K’s economy.

Take-Two also said FY2027 net revenue could rise by as much as 30% on the back of Grand Theft Auto 6, a forecast that shows where the company’s biggest growth expectations now sit. But NBA 2K is still too valuable to treat as background noise. NBA, NBPA and 2K had already agreed in principle to extend their multiyear partnership, which keeps the league tie-in commercially stable and leaves the franchise positioned as a long-haul business rather than a one-cycle release.


That is the real takeaway for NBA 2K26 users: a record year for bookings makes it hard to imagine Take-Two backing away from the systems that drive recurring consumer spending. If players are hoping for less VC pressure, lighter live-service priorities, or a sudden shift in what gets rewarded, these numbers point the other way.
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