Fantasy Grounds releases Pathfinder Darklands map pack for subterranean battles
Fantasy Grounds’ new Darklands map pack drops ready-made caverns, cliffs, and tunnels for subterranean fights, with grids and handouts that cut prep fast.

Fantasy Grounds’ Pathfinder Flip-Mat: Darklands Dangers Multi-Pack is the kind of release that pays off the moment a party pushes into a cave mouth. Released on June 9, 2026, it is built for Fantasy Grounds 4.7.1 and higher, and it is aimed squarely at Pathfinder tables that want Darklands terrain without spending an hour drawing rock walls and tunnel bends by hand.
The selling point is the encounter range. Fantasy Grounds frames the pack around the Darklands below Golarion, with terrain that fits monster lairs, fungus-choked tunnels, underground rivers, and molten magma. That makes it useful for more than a single set piece. A GM can drop it into an ambush in a narrow passage, a chase through unstable caverns, a treasure run past fungal growths, or a fight where the only safe footing sits between lava and collapse. It is broad enough for horror, exploration, and straight combat, which is exactly what subterranean Pathfinder sessions usually need.
Fantasy Grounds also did the practical work that matters in play. The maps come resized, set up with preset grids, and bundled with images and handouts for player sharing. The product is made specifically for the Pathfinder ruleset, but Fantasy Grounds says it can be used with Pathfinder 2E, 5E, Starfinder, Starfinder 2E, or any other supported ruleset. That cross-system flexibility widens the value for groups that run more than one game in the same VTT. The catch is simple: the pack does not qualify for a PDF discount from Paizo, so this is a straight purchase rather than part of the usual synced-library savings.

Paizo’s physical Flip-Mat listing gives the terrain even more texture. Darklands Dangers is a two-mat set, with each mat measuring 24 by 30 inches unfolded and 8 by 10 inches folded. One side shows barren, cave-pocked cliffs; the other is a mazelike tangle of tunnels and caverns. The coated surface accepts dry erase, wet erase, or even permanent marker, which keeps it useful at the table long after the first underworld raid is over.
That fit is no accident. Paizo has spent years revisiting the Darklands through products like Darklands Revisited and Heroes of the Darklands, and Sky King’s Tomb continued that thread with Heavy is the Crown, a Pathfinder Second Edition adventure for four 8th-level characters that sends the party deep underground toward a legendary dwarven tomb. Darklands Dangers slots neatly into that same lane. It is not a flashy rules release. It is a terrain tool for the exact kind of session where a GM needs the underworld to look dangerous the moment initiative is rolled, and this pack does that job cleanly.
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