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Paizo Releases Troubles in Grayce, Six Pathfinder Adventures for New Heroes

Troubles in Grayce will hit stores May 6 as a $44.99, 128-page hardcover with six low-level horror adventures for new Pathfinder parties.

Sam Ortega··2 min read
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Paizo Releases Troubles in Grayce, Six Pathfinder Adventures for New Heroes
Source: bigcommerce.com

Troubles in Grayce will land in stores on May 6 as a $44.99, 128-page hardcover anthology, and Paizo has made the pitch plain: this is six short Pathfinder adventures, not one sprawling campaign book. The set is built for characters around levels 2 through 4, with each scenario offering about a level’s worth of experience, which makes the book easy to slot into a table’s next few game nights without committing to a long haul.

Paizo has set the anthology in Grayce, a quiet town in Ustalav where the “idyllic calm” has already been broken by recent trouble. That gothic setting matters. Ustalav has always been Pathfinder’s best home for fog, rot, and things that should stay buried, and Troubles in Grayce leans hard into that mood with light horror rather than apocalypse-scale stakes. The scenarios include hunting a cryptid, exploring a sinister scientist’s abandoned home, dealing with the scheme of a hidden hag, and tracking down a murderous vampire.

What makes the book worth a look is the structure. Paizo describes the adventures as short and independent, but also says they can be played as a series. That puts Troubles in Grayce in a useful middle space between a single one-shot and a full Adventure Path. It is the kind of release that fits a convention slot, a game store demo, or a home group that wants a tighter story arc and a faster payoff than a 10-volume campaign.

AI-generated illustration
AI-generated illustration

Paizo is also positioning the book as an on-ramp from Pathfinder Beginner Box: Secrets of the Unlit Star. That gives Grayce a clear job in the line: help a new party get past their first adventure, then move them into something moodier and more ambitious without jumping straight into high-level play. For groups that want a compact horror run before the table graduates into a larger campaign, that is the real utility here.

The comparison point is Paizo’s broader adventure lineup. Standalone Adventures are built for single sessions, conventions, and testing a new group before a long campaign. Adventure Paths, by contrast, are the big commitment, and Paizo’s next one, Bastion of Blasphemies, runs from levels 5 through 13 and is tied to Pathfinder co-creator James Jacobs. Troubles in Grayce sits neatly between those poles: shorter than an AP, more atmospheric than a throwaway one-shot, and aimed squarely at new heroes who are ready for their first real horror problem in Ustalav.

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