Pathfinder Quest board game brings undead threats to Falcon’s Hollow
Pathfinder Quest lands July 1 as a 1-4 player board game, offering a $119.99 way into Pathfinder that skips the Game Master and leans on undead campaign play.

Pathfinder Quest will try to do something Pathfinder books rarely do: make Pathfinder feel approachable without asking a new table to learn the full RPG first. Paizo is positioning the July 1 release as a cooperative adventure board game for 1-4 players, priced at $119.99, with character creation built from ancestries, backgrounds, classes, and ability cards or a quick start through a prebuilt iconic hero. For buyers who have bounced off traditional tabletop Pathfinder, the pitch is clear: this is a boxed entry point that keeps the setting and the tactical fantasy, but trims away the need for a Game Master.
The adventure sends that table to Falcon’s Hollow, where restless dead are pouring out from the dungeons beneath Droskar’s Crag as a long-quiet mountain threat wakes again. Paizo says the story will unfold across eight of 12 possible adventures, giving the game a branching campaign structure instead of a single fixed path. As players move through the scenario, they will face undead enemies, build out their heroes with feats, spells, magic items, and treasure, and live with choices whose consequences stay hidden until after the decision is made.

That structure is what makes Pathfinder Quest feel more like a bridge than a spin-off. The box is built for replayability, but it also keeps enough Pathfinder identity to matter to longtime fans: a small-town emergency, a looming volcanic site, and a mystery that grows into a much bigger threat. Paizo’s store listing says the Standard Edition will include pawns for all creatures and characters, while the Deluxe Edition will include plastic miniatures for the iconic heroes and select monsters. The physical package is large, with a 16-page rulebook, a 144-page adventure book, a 48-page challenge book, a campaign sheet, dice, cards, map tiles, pawns, bases, tokens, and a time tracker dial.
Falcon’s Hollow is also doing a lot of the work here. Paizo has used the locale for nearly two decades as part of Darkmoon Vale, tying it to Droskar’s Crag and to the kind of rough frontier danger that older Pathfinder lore knows well. That makes Pathfinder Quest feel less like a random licensed board game and more like a deep cut brought forward for a wider audience, one that can sit at a kitchen table with mixed experience levels instead of only at an RPG night.
The project already proved it had reach before retail. The BackerKit campaign ran from September 16 to October 18, 2025, and finished with $916,118 from 3,772 backers against a $75,000 goal. Early backers were promised a special metal coin bonus, and an early stretch goal added two Quest Dice to every copy, bringing the total to 10 dice in the box. Paizo also highlighted the game at PaizoCon with Jason Bulmahn and Joe Pasini, a sign that Pathfinder Quest is being treated as a real line move, not a side experiment.
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