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Dolphin VR Returns, Bringing GameCube and Wii Games Into Virtual Reality

VRified Games revived Dolphin's VR support for current builds, bringing Super Mario Galaxy and Resident Evil Code Veronica into OpenXR with full motion controls.

Nina Kowalski2 min read
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Dolphin VR is back. Nearly a decade after the original fork tied VR support to the Oculus SDK and slowly fell out of sync with mainline Dolphin development, developer VRified Games has successfully ported Dolphin VR/XR to the latest Dolphin builds, restoring GameCube and Wii emulation in virtual reality for modern headsets.

The revival covers both OpenVR and OpenXR, the two dominant runtime standards that together cover the full landscape of current PCVR hardware. Motion controls are fully remapped to VR controllers, with Wiimote and Nunchuck functionality translated to the physical inputs of modern headsets, giving Wii games something close to the gestural play they were designed for. Standalone headsets from Meta and Pico are supported alongside traditional PCVR setups.

The demos VRified Games put together to show off the port made an immediate impression. Super Mario Galaxy, running with a first-person mod, became one of the most shared examples: floating through the game's gravity-warping planetoids from inside Mario's perspective is genuinely different from anything the title was designed to do. Resident Evil Code Veronica running in XR brought a sharper edge to the port's range, proving the tech holds up across genres well beyond Nintendo's platformers.

The original Dolphin VR, built by developer Carl Kenner, was among the earliest emulator VR forks of its kind, supporting the Oculus Rift DK2 and later the CV1 and HTC Vive. But as Dolphin's mainline codebase advanced, keeping a VR fork current became an increasingly steep maintenance burden, and the project quietly stalled. Multiple OpenXR pull requests to the official Dolphin repository were ultimately closed as of March 2024, leaving VR support in limbo.

VRified Games' port sidesteps that impasse entirely by keeping the work outside the official tree while tracking current builds closely enough to remain functional. The result is that a library spanning hundreds of GameCube and Wii titles is suddenly, unexpectedly, playable in headsets that didn't exist when Dolphin VR first launched. For a corner of the emulation scene that had largely accepted VR support as a historical curiosity, that's a meaningful shift.

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