Critics Say EA's Monetization Has Pushed The Sims Past Saving
Buying every Sims 4 pack now costs $1,473.06, and a Moola currency launched March 17 - Alex Richards says EA has pushed the franchise past the point of no return.

Completing every corner of The Sims 4's content catalog currently costs $1,473.06, and that number keeps climbing. That figure landed in sharper focus last week when Alex Richards published a pointed critique arguing that EA has steered the franchise past any realistic chance of course correction.
Richards' piece, published March 24 via Last Word on Gaming, frames the transition of The Sims 4 from a retail product to a DLC pipeline as the defining shift in the franchise's history. Where players once paid for a finished game and optional expansion packs in the classic model, the current structure splinters content into small paid kits and game packs, and now Maker Packs purchasable through an in-game Marketplace using Moola, a virtual currency that launched on PC and Mac on March 17, just one week before the column appeared.
The Marketplace and its currency drew immediate backlash. Moola bundles range from 200 Moola for $2.49 to 5,500 Moola for $49.99, with the currency required specifically for creator-made Maker Packs. Creator SpinningPlumbobs publicly questioned the arrangement on X, and EA forum user DaWaterRat flagged concerns about price obfuscation through virtual currency. Richards crystallized the same concern: "the programme involves the purchasing and use of an in-game currency… adding to the overall greed that has become the norm for this title."
The broader indictment is blunter still. The Sims, Richards wrote, "is now fast-becoming a poor symbol of the often greedy focuses of modern gaming." He places 12 years of The Sims 4 at the center of that charge, arguing EA extended the game's lifespan not through meaningful evolution but through content segmentation and a creator economy that monetizes the modding community from the inside.

That argument carries concrete weight for anyone managing an active save file or mod folder. Individual packs are priced between $4.99 and $39.99, and each new release can trigger compatibility updates that break existing mods. The Marketplace's exclusivity clause compounds the problem: Makers cannot sell content on the platform if that content is already distributed for free elsewhere, which reshapes how the community's most prolific creators will publish going forward and puts pressure on the free CC ecosystem that many players depend on to fill gaps left by official content.
Richards doesn't offer EA a roadmap, but the structural reality he points to is unambiguous. EA has confirmed there will be no traditional Sims 5. Project Rene, the studio's next Sims project, is positioned as a separate entry that won't replace The Sims 4, which means the current DLC model isn't a bridge to something new. It is the destination. At $1,473.06 and counting, the math on player goodwill is already difficult to defend.
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