EA moves Sims 4 kits back to Steam, Marketplace on consoles
EA split Sims 4 kits by platform again: PC and Mac players moved back to Steam and the EA App, while console buyers were pushed into Marketplace Moola.

Buying a Sims 4 kit just got more annoying again. EA moved kits back onto Steam and the EA App for PC and Mac players, but console buyers were pushed deeper into the in-game Marketplace, where kits now run through Moola instead of the normal PlayStation or Xbox storefronts. That split matters because it changes the entire purchase flow: one group clicks a familiar store listing, while the other has to buy virtual currency first and live with whatever leftover balance is left behind.
For PC and Mac, the change reversed the earlier Marketplace-only setup. EA said kits became exclusively available in the in-game Marketplace when that system launched on March 17, 2026, but the latest shift sent them back to the desktop storefronts. On console, the opposite happened. EA said the Marketplace launched on PlayStation and Xbox on April 16, 2026, and kits were removed from the PlayStation and Microsoft Stores. Expansion Packs, Game Packs and Stuff Packs stayed in the normal stores, which makes the whole setup feel even more fragmented for anyone trying to collect specific content across platforms.
EA has justified the split by pointing to storage and technical limits. The company said the console rollout was phased to keep things stable, and that kits are included as part of the game files on console so Marketplace content can use the available storage instead. EA’s own numbers show how tight that space can be: PlayStation 4 and PlayStation 5 users have 16GB of shared storage for Marketplace content, while Xbox One, Xbox Series X|S and Xbox Cloud users have up to 50GB. EA also said the free Country Kitchen Kit was available through the Marketplace until May 29, 2026.

That explanation has not made the payment system feel cleaner. Players on EA Forums have complained that Moola creates a fragmented setup because kits use virtual currency while larger DLC still uses real money, and that buying a kit can leave unused currency sitting in an account. EA said it was monitoring feedback and issues after the console launch and had already been making fixes, but the broader problem is hard to miss: EA has turned one of The Sims 4’s simplest purchases into a platform-by-platform maze, and the friction is starting to look like the story, not the workaround.
This article was produced by Prism’s automated news system from verified source data, official records, and press releases, then run through automated quality and moderation checks before publishing. The system is built and supervised by the people who set the standards it runs under. Read our full AI policy.
Did this article answer your question?


