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Bloober Team expands leadership as horror pipeline reaches seven projects

Bloober Team put seven horror projects in motion and added three senior leaders to keep the slate from outrunning quality. The studio says the goal is scale without layoffs or dilution.

Jamie Taylor2 min read
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Bloober Team expands leadership as horror pipeline reaches seven projects
Source: gamesindustry.biz
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Bloober Team is making its boldest push yet from specialist horror studio to multi-franchise publisher, and it is doing it with management, not headcount cuts. The Kraków-based developer said it now has seven active horror projects in motion, including two first-party single-player games and five co-development titles, while naming Thaine Lyman as head of studio, Katya Baukova as director of business development, and Michał Gembicki as head of publishing.

That combination matters because Bloober is no longer leaning on a single breakout project to define its year. The studio best known for the Silent Hill 2 remake is trying to build a steadier pipeline that can absorb multiple launches without losing the identity that made it stand out in psychological horror. Piotr Babieno said the company’s focus is “sustainable development, financial discipline, and long-term stability,” and added that many team members have been with Bloober for years. That is a clear signal that the studio wants growth without the kind of overextension that usually ends in layoffs or delayed projects.

The new structure also gives Bloober more room to spread risk across different labels and partners. Broken Mirror Games, its second-party and co-development arm, already has Project F on the board, a title the company said on October 9, 2025 is planned for 2026 on PC, PlayStation 5, Xbox Series XS and Nintendo Switch. Bloober also announced Layers of Fear 3 on February 16, 2026, and Babieno said in March that the year would be “very communication-intensive,” with more event appearances and reveals to come.
The release cadence around Cronos: The New Dawn shows why that matters. Bloober said on June 10, 2025 that the game was set for fall 2025 on Xbox Series XS, PlayStation 5 and PC. It then launched in early access on September 3, 2025 and officially released on September 5, 2025, with Bloober later confirming a Nintendo Switch 2 version as well. The studio also lined up a Sega partnership for Japan and South Korea on August 27, 2025, another sign that it is pushing harder on distribution beyond its core markets.

The financial backdrop suggests Bloober can afford to think bigger, but not recklessly. Its first-half 2025 revenue reached 45.79 million zł, with net profit of nearly 9.76 million zł, though those results did not include Cronos: The New Dawn sales. Founded in 2008 and marking its 17th anniversary in December 2025, Bloober is now betting that horror can be scaled like a portfolio, if the studio can keep quality intact while more teams move at once.

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