Clair Obscur: Expedition 33 wins Best Game at BIG Festival Awards
Clair Obscur: Expedition 33 added Best Game and Best Audio at gamescom latam, extending a run that has already made it a global awards magnet.

Clair Obscur: Expedition 33 kept its awards run alive in São Paulo, taking Best Game and Best Audio at the BIG Festival Awards during gamescom latam on April 30, 2026. For Sandfall Interactive, it was another sharp reminder that the RPG is no longer just a breakout hit, it is a fixture of the awards conversation.
The BIG Festival Awards were split across 16 categories judged first by a specialized jury, and Clair Obscur’s double win sat alongside a broader spread of indie recognition. Moomintroll: Winter’s Warmth, The Roottrees Are Dead, and MIO: Memories In Orbit also took top honors, reinforcing that gamescom latam is serving as more than a one-game coronation. The festival’s mix of jury picks and audience-facing categories gives regional and international developers a shared stage, and that matters in a crowded release calendar where discovery is everything.

The bigger question now is whether Clair Obscur: Expedition 33 has crossed the line from critical darling to genuine international contender. Its trophy cabinet already includes a record nine wins at The Game Awards 2025, where it claimed Game of the Year, Best Independent Game, Best Debut Indie Game, Best RPG, Best Game Direction, Best Narrative, Best Art Direction, Best Score and Music, and Best Performance for Jennifer English. The game also picked up major honors at the Golden Joystick Awards 2025 and the DICE Awards 2026, making this latest win feel less like a surprise and more like another stop on an extended victory lap.
That momentum has been matched by sales. Sandfall Interactive said Clair Obscur: Expedition 33 sold 3.3 million copies in 33 days after launch, after moving more than 1 million copies in its first three days. The game launched on April 24, 2025 for PlayStation 5, Xbox Series, and PC through Steam and Epic Games Store, giving its success a commercial scale that few new IPs reach so quickly. French president Emmanuel Macron even publicly congratulated Sandfall Interactive after The Game Awards, calling the game a historic first for a French title.
For players who have not followed every showcase, the repeated wins do real work: they turn one-off festival buzz into a clear signal that Clair Obscur is now part of the year’s defining releases. Sandfall Interactive, founded in 2020 in Montpellier by Guillaume Broche, Tom Guillermin, and François Meurisse, has gone from young studio to global talking point in a remarkably short span, and every new award only strengthens that position.
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