Control Resonant launches September 24, puts Dylan Faden in the lead
Dylan Faden takes the lead in Control Resonant, and Remedy is turning the sequel into a bigger, stranger follow-up set in warped Manhattan.

Remedy is betting that Control fans will follow Dylan Faden into the sequel, even if the playable spotlight moves away from Jesse. That choice says a lot about what Control Resonant is trying to be: not just a clean follow-up, but a broader, more ambitious swing that leans harder into lore, trauma, and the weird family saga at the center of the series.
Remedy said Control Resonant will launch worldwide on September 24 on PlayStation 5, with Xbox Series X|S, PC through Steam and the Epic Games Store, and Mac support coming later in 2026. Digital and physical pre-orders opened with the June 2 date reveal, alongside a new story trailer that pushed the game’s mood and setting further into the uncanny.
The big structural change is Dylan himself. Remedy says he is the sole playable character this time, even as Jesse Faden remains central to the story. In the studio’s framing, Dylan is searching for his missing sister while Jesse still holds the Director role at the Federal Bureau of Control, which keeps the siblings’ relationship at the core of the sequel even as the player steps into a different set of shoes.
That shift matters because Dylan’s history is darker and more unstable than a simple change in protagonist would suggest. Remedy says the FBC took him as a child, raised him under confinement, and that he later fell into a coma after Jesse stopped the Hiss catastrophe. The studio describes that takeover as the largest paranatural disaster the FBC had ever known, with hundreds of deaths, and Control Resonant seems ready to mine that damage for both character drama and worldbuilding.

The game itself is being pitched as Remedy’s most expansive project yet, and the footage shown so far backs that up. Manhattan has been warped by paranatural forces, with impossible architecture, hostile entities, and a new kind of resonance layered on top of the Hiss and the Mold. Remedy showed large distinct zones, including the West Incursion Zone and Gravity Anomalies, plus side activities, hidden encounters, optional discoveries, story missions, puzzles, and boss fights. Dylan also fights with evolving abilities and the Aberrant, a shapeshifting weapon that fits the series’ brittle, unstable energy.
Control Resonant is also being co-financed and co-produced with Annapurna Pictures, which underlines how seriously Remedy is treating the series as a larger universe. The real test for September 24 is whether putting Dylan front and center feels like a fresh angle on Control or a break from the Jesse-led momentum that made the first game click.
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