Control Ultimate Edition lands on iPhone and iPad with ray tracing support
Control Ultimate Edition is now a $4.99, 45.1 GB iPhone and iPad game with ray tracing, but only on newer Apple silicon.

Control Ultimate Edition on iPhone and iPad is the kind of mobile release that makes you stop and check the device spec before you dismiss it. Remedy put a full premium action game, complete with ray tracing support, onto Apple’s handheld hardware for $4.99, but the trade-off is brutal: this is a 45.1 GB download aimed at recent devices, not the aging iPhone in your pocket.
Remedy launched the game on April 22, 2026 as a universal purchase on the App Store, with touch controls, UI changes, and gameplay adjustments built in for supported touch devices. Launch coverage said the game runs on iPhone models with an A17 Pro chip or better, and on iPads with an M-series chip or A17 Pro. That hardware wall is the real gatekeeper here. If you do not have the right Apple silicon, this version is not for you.
What makes the port worth a second look is how far Remedy pushed it. Eurogamer reported that the mobile edition includes custom controls, reworked mechanics, and ray tracing support, which is a serious technical flex for a game whose original identity rests on heavy atmosphere, weird physics, particle effects, and destructible environments. That is exactly why Control is such a useful test case. If the visual oddities survive on iPhone and iPad, it says a lot about where premium mobile gaming is headed.

The pricing makes the proposition stranger in a good way. At $4.99, Control Ultimate Edition is not trying to behave like a full-priced console conversion squeezed onto a phone. It is a low-cost premium experiment, and the current App Store readout, with 94 ratings and a 4.2-star average, suggests early buyers are at least meeting it on its own terms. The install size, though, is no joke, and anyone with a crowded device will feel that immediately.
This also fits Remedy’s broader plan for Control. The studio said the release followed the Mac version that arrived the year before, and it has been clear that Control and Alan Wake are the two established owned franchises it wants to grow. On iPhone and iPad, that strategy becomes very tangible: one of Remedy’s strangest and most distinctive action games is now portable, but only if you own the right hardware and are willing to give up the storage space. For anyone on an A17 Pro iPhone or an M-series iPad, it looks like a rare mobile port that actually deserves the label premium.
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