Crimson Desert Hits 2 Million Sales in 24 Hours Despite Mixed Reception
Pearl Abyss sold 2M copies of Crimson Desert in under 24 hours, but players flagged clunky controls, blurry PS5 visuals, and suspected AI art in the game's paintings.

Pearl Abyss moved 2 million copies of Crimson Desert within a single day of its March 19 launch across PC, PlayStation 5, and Xbox Series X and S, a commercial milestone that landed alongside one of the messier launches in recent open-world RPG memory.
The Korean studio announced the sales figure publicly, posting on both its official Facebook and X accounts: "We are incredibly humbled to share that #CrimsonDesert has sold through 2 million copies worldwide. Thank you so much to our fans, community, and everyone who has joined us in Pywel." PC Gamer noted the announcement came just over 16 hours after the game's Steam unlock, making the 2 million mark even faster than the 24-hour window Pearl Abyss officially cited.
The sales numbers didn't paper over a rough player reception. At the time GameDeveloper's Diego Argüello reported the story on March 20, Crimson Desert had accumulated 6,850 Steam user reviews and was sitting at a "Mixed" rating. Nearly 250,000 concurrent players hit the game on Steam at peak, but what those players found when they got there sent many of them to the review box in frustration.
Controls drew the loudest complaints. Players described the scheme as clunky, unnecessarily complicated, and outright bizarre for a large-scale open-world action game. PC Gamer called out the "hypermanic open world's bizarre control scheme" alongside what it described as a "bafflingly restrictive inventory system" as the primary drivers of the early Mixed rating. PS5 owners additionally began pooling their observations to trace the cause of pervasive blurry visuals, a problem IGN confirmed was present on the PC version as well.
Then came the paintings. Kotaku's Amelia Zollner reported that players were actively debating whether some of the in-game paintings and signs had been generated using AI tools. One specific example drew attention: a painting depicting what Zollner described as "a terrifying convention of weird-looking centaurs." Whether the art is AI-generated, placeholder content that shipped accidentally, or just the product of sloppy quality control remains unresolved. Pearl Abyss has not confirmed any AI use in its pipeline.

The stakes of that unresolved question are real. Steam has required publishers to disclose generative AI content on store pages since early 2024. If Pearl Abyss used such tools and did not disclose them, it would be in breach of that policy. Serious consequences from Valve are considered unlikely given the sales volume, but the game could face a required disclosure addition or a patch removing the flagged assets.
Pearl Abyss addressed the broader wave of criticism directly in its launch statement: "We will listen closely to the wide range of feedback shared by the community and work to make improvements quickly, doing our utmost to make the journey ahead even more enjoyable for our players." IGN framed the developer's posture as a promise of rapid patches, though no specific fixes or timelines were named.
Investors, meanwhile, weren't waiting around. Kotaku noted that Pearl Abyss shareholders were selling stock during the launch window, though no figures on the magnitude of that selloff were available at the time of reporting.
The commercial context makes the mixed reception more complicated, not less. Pearl Abyss' other flagship, Black Desert Online, had earned €2 billion in lifetime revenue and accumulated 55 million players across PC, console, and mobile as of early 2024. Crimson Desert is a bigger bet, and 2 million copies in a day proves there's an audience. Whether those players stick around long enough for word-of-mouth to push the game past its launch-week turbulence depends entirely on how fast and how meaningfully those promised improvements land.
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