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NVIDIA Game Ready Driver Adds DLSS Support to 28 More Titles

NVIDIA's Game Ready driver crossed 100 DLSS-supported games this week, and Alan Wake Remastered is promised to hit 60 FPS at 4K max settings on any RTX card.

Nina Kowalski3 min read
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NVIDIA Game Ready Driver Adds DLSS Support to 28 More Titles
Source: kommandotech.com
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The number crossed quietly but it matters: NVIDIA's Game Ready Driver, released April 2, pushed the total count of DLSS-supported games past 100, adding 28 titles in a single update. The catalyst was the Unreal Engine 4 DLSS plugin, which reduced integration to something close to a checkbox for developers already building in that engine, accelerating adoption faster than any previous wave.

The headline beneficiary is Remedy Entertainment's Alan Wake Remastered, which shipped with DLSS baked in from day one. NVIDIA's own benchmarks put the performance gain at up to 2X at 4K, and the company made a specific and testable claim: every GeForce RTX GPU can clear 60 FPS at max settings in 4K with DLSS enabled. Not just the RTX 3090 crowd; every RTX card. That framing turns a graphics driver update into an accessibility story for the significant share of RTX owners who aren't running flagship hardware.

INDUSTRIA, Bleakmill and Headup's first-person shooter set in Cold War Berlin, also received DLSS alongside full ray tracing support. With settings maxed and ray tracing active, NVIDIA documented up to a 2X performance uplift there as well. Severed Steel, the stylized one-armed-protagonist action shooter, arrived with both DLSS and ray tracing support already active. Elder Scrolls Online moved more cautiously: DLAA, NVIDIA's quality-focused variant that runs at native resolution using the same neural model, landed on the game's test servers rather than live, letting Bethesda and ZeniMax validate the implementation before a full rollout.

The Unreal Engine 4 plugin is the actual story underneath the game list. Twenty-eight titles gaining DLSS in a single driver cycle, the majority of them indie Steam releases, would not have been feasible under the old manual integration model. The plugin brought adoption within reach of small studios without dedicated rendering engineers, and that is the multiplier NVIDIA needed to reach triple digits.

AI-generated illustration
AI-generated illustration

To grab the update, open the NVIDIA App or GeForce Experience, navigate to the Drivers tab, and select Download on the latest Game Ready release. After installation, a restart is required for the changes to take effect. If the new driver introduces stability issues in specific titles, rolling back is straightforward: open Device Manager, right-click your GPU under Display Adapters, choose Properties, go to the Driver tab, and select Roll Back Driver. Alternatively, NVIDIA's driver archive at nvidia.com keeps previous WHQL releases available for manual reinstall.

The broader ecosystem context is worth keeping in mind. AMD's FSR and Intel's XeSS give developers and players alternatives, and per-game implementation quality varies even within DLSS titles. Checking developer patch notes for the specific preset behavior (Quality, Balanced, or Performance) in each game remains useful, since the 2X figures represent ceiling gains under optimal conditions. That said, for RTX owners with mid-tier cards sitting below the 60 FPS threshold at higher resolutions, the practical gains from this driver are immediate and require nothing more than a settings toggle.

The 28 games that joined the DLSS catalog in this update include Alan Wake Remastered, Severed Steel, and INDUSTRIA as the most prominent entries, with Elder Scrolls Online receiving DLAA access on test servers. The remaining titles in the batch are predominantly Unreal Engine 4 indie releases that became DLSS-capable through the plugin rollout. The full and current list of all 100-plus supported games and applications is maintained on NVIDIA's GeForce website.

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