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Remedy stays profitable after Firebreak disappointment, CONTROL Resonant on track

Remedy kept the black despite Firebreak’s stumble, posting a EUR 2.9 million EBITDA and leaning on Alan Wake 2 royalties and Control sales to cushion the hit.

Jamie Taylor··2 min read
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Remedy stays profitable after Firebreak disappointment, CONTROL Resonant on track
Source: prod.website-files.com

Remedy’s surprise for the quarter was not a hit game, but a profitable one. Even after FBC: Firebreak underperformed commercially, the Espoo-based studio said it stayed in the black in January through March 2026, with revenue of EUR 13.1 million and EBITDA of EUR 2.9 million.

The result mattered because Firebreak had already raised questions about whether Remedy’s push beyond prestige single-player work had exposed the company to more volatility. The studio said earlier in 2025 that the game “underperformed” on Steam and that launch-phase consumer sales were unsatisfactory. Remedy also said most Firebreak players came through console subscription services rather than direct purchases, even though the game reached more than 1 million players. The early picture was rough enough to spark concerns about how much damage one disappointing release could do.

Instead, the latest business review showed a company being cushioned by older strengths. Remedy said game sales and royalties increased in the quarter, helped by royalties from Alan Wake 2 and stronger Control sales. Revenue still slipped 1.9 percent year over year from EUR 13.4 million in Q1 2025, but the company’s EBITDA improved from EUR 2.6 million a year earlier. That is a notable swing for a quarter that included a highly visible multiplayer miss.

Jean-Charles Gaudechon, who became Remedy’s CEO on March 1, 2026, said the company had a profitable first quarter and emphasized the studio’s core strengths as marketing spend begins to rise. That framing points to a company trying to keep its pipeline stable rather than overreacting to Firebreak’s reception. Remedy’s message is clear: the business can absorb a stumble if franchise revenue and commercial discipline keep doing their jobs.

AI-generated illustration
AI-generated illustration

The biggest forward-looking signal is CONTROL Resonant. Remedy announced the game on December 12, 2025, as a 2026 release co-financed and co-produced with Annapurna Pictures, and it is slated for PlayStation 5, Xbox Series X|S, PC, and Mac. Remedy said CONTROL Resonant is on track and that marketing activity is ramping up, which places the project at the center of the studio’s next phase.

For fans, that means Remedy is not hitting the panic button after Firebreak. The company is still betting on Control, Alan Wake, and a tighter portfolio to carry it forward, with royalties and catalog sales doing the financial heavy lifting while the next big release gets ready.

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