Studios & Industry

Shift Up parts ways with Sony, will self-publish Stellar Blade sequel

Shift Up is taking Stellar Blade in-house, aiming the sequel at a broad global audience from day one instead of relying on Sony.

Sam Ortega··2 min read
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Shift Up parts ways with Sony, will self-publish Stellar Blade sequel
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Shift Up is taking Stellar Blade’s next chapter in-house, and that is the real story here: the South Korean studio says the sequel will be self-published, with a broad global audience in mind from day one.

The change came in Shift Up’s Q1 2026 earnings materials dated May 11, 2026, where the company said development on the next Stellar Blade title was progressing smoothly. It also said details on the sequel and on Project Spirits would be revealed within the year, signaling that the studio is lining up more than one major release under its own publishing umbrella.

AI-generated illustration
AI-generated illustration

That is a sharp turn from the first Stellar Blade, which launched in April 2024 as a PlayStation 5 exclusive under Sony Interactive Entertainment before landing on PC in June 2025. Shift Up has said the game continued to post steady sales after launch and called Stellar Blade an evergreen IP, a useful label for a studio that now looks ready to control more of the rollout itself.

Data visualization chart
Data Visualisation

The numbers back up why Shift Up may feel comfortable making that call. In the first quarter of 2026, Stellar Blade generated 12.904 billion won in revenue for the company. Shift Up’s broader quarterly totals reached 47.309 billion won in revenue, 21.506 billion won in operating profit, and 37.796 billion won in net profit, showing the studio is no longer depending on a single platform relationship to carry its business.

Shift Up also framed the move as part of a larger push into high-quality self-publishing and first-party service, alongside multiple PC and console development pipelines added through its UNBOUND partnership. In practice, that points to a studio building a publishing setup it can steer itself, rather than handing the whole runway to a platform holder.

For Stellar Blade, that could mean the sequel arrives with fewer platform constraints and a cleaner global launch plan than the original. For the industry, it is another sign that a successful studio with a proven IP, strong sales, and PC momentum may not need to stay locked into the old exclusive-first playbook.

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