Releases

Star Wars: Galactic Racer lands October 6, opens pre-orders for three editions

A $159.99 Collector’s Edition puts Star Wars: Galactic Racer’s real headline in the storefront. The price ladder runs from $59.99 to a landspeeder statue, before the first review lands.

Jamie Taylor··2 min read
Published
Listen to this article0:00 min
Share this article:
Star Wars: Galactic Racer lands October 6, opens pre-orders for three editions
Source: videogameschronicle.com

Star Wars: Galactic Racer’s biggest move is not its October 6 launch date. It is the pricing ladder built around it: a $59.99 Standard Edition, a $79.99 Deluxe Edition, and a $159.99 physical Collector’s Edition that pushes the franchise pitch hard before anyone has driven a lap.

Pre-orders opened across PlayStation 5, Xbox Series X|S, and PC with two bonus items for early buyers, an additional repulsorcraft livery and a special multiplayer player banner. That base-to-premium spread turns the game into a clear test of how far Star Wars fans will go for packaging, not just access. The top-tier box includes a physical model of the Kor Sarun: Darc X landspeeder, along with a banner, pilot patches, a slip cover, a steel case, and digital extras.

The software itself is being sold as a fresh angle on Star Wars racing. StarWars.com says the story is set after the Empire’s fall, when the New Republic is still struggling to rebuild and an underground scene built on gambling, entertainment, and glory gives rise to the Galactic League. Shade fronts the single-player campaign, while Kestar is positioned as a ruthless rival with his own power-hungry plans for the circuit. The action runs through places like Jakku and Ando Prime, grounding the pitch in recognisable Star Wars terrain while keeping the focus on speed instead of blasters.

Fuse Games has plenty riding on that pitch. The studio was founded in 2023 by former Criterion leads, and Lucasfilm Games VP and GM Douglas Reilly said the team’s history made the project an easy call. He pointed to the prior relationship with Fuse leadership from Criterion, including work on Star Wars Battlefront II’s Starfighter Mode, and to the racing pedigree behind Need for Speed and Burnout. For Lucasfilm Games, this is another signal that the brand is still willing to back genre experiments beyond the usual action-adventure lane.

StarWars.com also framed Galactic Racer as a “runs-based” reinvention of racing, with multiple repulsorcraft classes, branching routes, dynamic risk-reward choices, and a campaign structure designed so no two runs play the same. The reveal trailer even teased Sebulba, pulling the game back toward Star Wars: Episode I: Racer and the podracing legacy that still carries real nostalgia weight. If Galactic Racer sticks the landing, it could do more than revive a subgenre. It could show that premium physical editions and arcade-style Star Wars spin-offs still have a powerful market, especially when the first thing fans see is the collector price.

Know something we missed? Have a correction or additional information?

Submit a Tip

Never miss a story.

Get Video Games updates weekly. The top stories delivered to your inbox.

Free forever · Unsubscribe anytime

Discussion

More Video Games News