Subnautica 2 legal battle deepens over Krafton’s alleged earnout delay strategy
A March ruling put Ted Gill back in place, but the real fight is still over who controlled Subnautica 2 and whether Krafton tried to dodge a $250 million payout.

The real battle is control, not just compensation
Krafton’s fight with the former leadership of Unknown Worlds has turned Subnautica 2 into a proxy war over power, timing, and credibility. The March ruling from Delaware State Court of Chancery vice chancellor Lori Will found that Krafton illegally fired Ted Gill to take over the studio, but the order did not fully restore the old leadership structure, and that leaves the biggest questions unanswered: who really drives the sequel, who gets to decide when it ships, and whether the game’s roadmap changes again under pressure.
The money at the center of the dispute is enormous. Krafton bought Unknown Worlds in 2021 for $500 million upfront, with up to $250 million in contingent earnout payments still on the table. That means every argument over delay, control, and release timing has a direct financial consequence, not just a creative one. If Subnautica 2’s early access path was close enough to trigger the earnout, then the difference between a 2025 launch window and a 2026 slip is worth real money to the people who used to run the studio.
Why the March ruling mattered, and what it did not settle
Vice chancellor Lori Will’s March 2026 ruling was a major setback for Krafton. The court found that Krafton illegally fired Gill in order to take over the studio, then reinstated him to his role. But the ruling stopped short of sending cofounders Max McGuire and Charlie Cleveland back into their former positions, which left the studio in an uneasy middle ground instead of a clean reset.
That partial restoration matters because leadership is not just a title in a case like this. Whoever sits in the seat gets to influence milestone calls, public messaging, and the pace of development. Krafton can still argue that it is protecting its investment, while the former executives can still argue that they were pushed out to keep them from reaching the earnout. The court’s decision gave Gill leverage, but it did not settle the deeper ownership of the project’s direction.
The earnout dispute is the engine under the whole case
The former executives say Krafton delayed Subnautica 2 to avoid triggering the additional $250 million payout. Their position is simple enough to understand even if the legal paper trail is anything but: if the game reached the planned early access milestone, the earnout would have been due. Court filings say that planned early access release would have likely triggered the payment, which is why the timing of every internal decision now looks suspicious to one side and necessary to the other.
Krafton’s answer is that the former leadership abandoned the project and took company materials and documents with them. That accusation changes the story from a delayed game to a damaged studio, and it gives Krafton a reason to frame its own actions as damage control rather than delay tactics. In other words, each side is accusing the other of the exact kind of bad faith that would justify taking control away.
The allegations got more specific, and more personal
The former executives have not just claimed that Krafton slowed the sequel. They have also accused Krafton CEO Changhan “CH” Kim of creating a secret task force called “Project X” to pressure or take over Unknown Worlds and avoid the earnout. That allegation raises the stakes because it suggests the delay was not incidental, but planned.
They also say Krafton posted a June 12, 2025 public update that falsely implied close ties between Cleveland and McGuire. If that claim sticks, it would mean the public narrative around the studio was being shaped in real time to support Krafton’s position, not simply to inform players. In a fight this political, messaging is part of the battlefield. A statement about leadership can matter almost as much as a filing about ownership.
Unknown Worlds fired back with its own document-theft claim
The feud is no longer one directional. Unknown Worlds sued the former executives for allegedly downloading more than 170,000 confidential files, which deepened the case into a two-way allegation war over misconduct. That is important because it means neither side is just defending itself anymore. Each is trying to establish that the other cannot be trusted with the company’s future.
For players, that kind of dispute is especially toxic because it clouds every update about the game itself. A sequel can survive a delay. It can even survive a messy ownership fight. What it cannot easily survive is a leadership breakdown where both sides are publicly accusing each other of hiding files, distorting communications, and trying to manipulate the release timeline for leverage.
Subnautica 2’s launch timing became part of the fight
The launch window is not a footnote here. Subnautica 2’s early access release had already been pushed from 2025 to 2026, and that shift sharpened the importance of any claim that the game was delayed on purpose. Even the timing of the early access reveal became part of the conflict, because Krafton and Unknown Worlds announced the May launch in a letter signed by Steve Papoutsis after Gill’s removal.
That detail matters because it shows how much the public-facing release plan changed once the leadership structure did. When the person signing the announcement is not the same person who had been guiding the project, the message to players is no longer just about timing. It becomes a signal of who is actually steering the ship. For a franchise like Subnautica, where trust in the studio has always been part of the appeal, that shift is a big deal.
Where the leverage sits now
Krafton still has the advantage of being the publisher and the buyer that put $500 million upfront into Unknown Worlds. But the March ruling undercut its claim that it could simply reshape the studio at will, and the court also extended the payout period to account for Gill’s time away from the company. That extension keeps the financial pressure alive and leaves the earnout argument very much in play.
The former executives also have leverage, because the court already sided with them on the central claim that Gill was illegally removed. Even so, they do not have a total victory. McGuire and Cleveland were not restored to their old roles, and the studio remains caught in a legal arrangement that can still influence how Subnautica 2 is positioned, announced, and shipped.
The case is still moving after the ruling
This is not a finished story with a clean judgment and a neat resolution. In April 2026, the ousted founders and Gill asked the court to toss out a motion claiming Krafton violated the order by announcing Subnautica 2’s release date. That means the procedural fights are still active even after the headline ruling, and the dispute is still generating fresh arguments about what Krafton can and cannot do while the case works through Delaware.
That is the real danger for players. Subnautica 2 is now tied to a legal fight that could shape leadership credibility, the release schedule, and the game’s roadmap all at once. If the court keeps narrowing Krafton’s room to maneuver, the sequel could end up guided by the people who were pushed out. If Krafton’s version gains traction, the publisher may keep tighter control over what gets announced, when it ships, and how much of the original vision survives the process.
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