Studios & Industry

Xbox Game Studios head Craig Duncan exits amid Microsoft scrutiny

Craig Duncan is out after about 18 months leading Xbox Game Studios, with Matt Booty stepping in as Microsoft reshuffles a crowded first-party slate.

Sam Ortega··2 min read
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Xbox Game Studios head Craig Duncan exits amid Microsoft scrutiny
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Craig Duncan is leaving Xbox Game Studios after about 18 months, and the real question for players is what happens next to the company’s release calendar. The head of Microsoft’s first-party studios is walking out while Xbox is already under pressure to prove its next phase, and that makes this more than a routine staffing change.

Duncan took over the job in November 2024, after Alan Hartman retired, following a long run at Rare that stretched back to 2011. He spent more than a decade steering that studio through Kinect-era projects and later Sea of Thieves, so his exit closes the book on one of Xbox’s more familiar internal operators just as he was being asked to manage the broader network of teams underneath him.

AI-generated illustration
AI-generated illustration

That network is not small. Under Duncan’s watch sat Halo Studios, The Coalition, Playground Games, Rare, Obsidian, Ninja Theory and Double Fine, which means the shake-up reaches across some of Xbox’s most important franchises and most expensive bets. Louise O’Connor, Xbox Game Studios’ chief of staff, is also leaving, and the studios Duncan oversaw are expected to report to Matt Booty until Microsoft names a replacement.

For players, that is where the practical stakes live. Leadership changes do not automatically delay games, but they can affect who signs off on budgets, how aggressively projects are greenlit, and how much room a studio has to keep pushing on scope. When a role sits at the center of scheduling and coordination for teams this big, even a temporary gap can ripple outward into franchise planning.

The timing is especially sharp because Microsoft has been telegraphing a broader reset. Xbox published its “Next 100 Days: Xbox Reset” post on June 10, and the company has said players should still expect signature exclusives every year, pointing to Gears of War: E-Day in 2026 and Clockwork Revolution in 2027. At the same time, reports have pointed to major layoffs after June 30 and cuts in marketing and other areas, while Microsoft has also been said to be weighing bigger restructuring options for Xbox, including a possible spinoff or subsidiary arrangement.

That is why Duncan’s departure lands with so much weight. On paper, it is one executive leaving after a relatively short run. In practice, it lands in the middle of a company trying to convince players its biggest studios still have a clear lane forward, and the next few release calls will tell the story better than any internal memo ever could.

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