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Critical Role, Roll20 and Wizards of the Coast Launch Wildemount Module

Critical Role, Roll20 and Wizards of the Coast added a playable Wildemount adventure to Roll20 with maps and encounter tokens for quicker online play.

Jamie Taylor2 min read
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Critical Role, Roll20 and Wizards of the Coast Launch Wildemount Module
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Critical Role, Roll20 and Wizards of the Coast teamed up to bring a ready-to-run Wildemount adventure to the Roll20 virtual tabletop, reducing setup work for Dungeon Masters and groups moving sessions online. The collaboration, announced January 11, 2026, integrates material from Explorer’s Guide to Wildemount—specifically one of that book’s adventures—into a Roll20 package with maps and encounter tokens that DMs can drag and drop into play.

The integration supplies ready-to-use maps and encounter tokens, letting DMs populate scenes and begin running encounters without rebuilding combat areas or token libraries from scratch. For groups that have shifted to virtual tabletops or want a shorter prep cycle, that convenience translates into faster session starts and fewer technical hurdles. The module aims to fold published Wildemount content into the VTT workflow many groups already use.

This release fits a broader push to make published Dungeons & Dragons content more accessible on digital platforms. By packaging one full adventure from Explorer’s Guide to Wildemount with maps and token assets, the partners are addressing two persistent pain points: time-consuming map creation and manual token setup. That practical boost matters whether you run a one-shot to test a new party or are easing players and DMs into a longer Wildemount campaign.

What this means at the table: expect lower barrier to entry for newcomers to running Wildemount material and a faster transition for groups moving from in-person to online play. Verify availability and any purchase requirements within Roll20 before planning a session, and test the module in a sandbox game to familiarize yourself with token controls, encounter pacing and lighting or dynamic effects that may be included. Use the prepared encounters as a foundation—tweak creature numbers or tactics to fit your table’s tone and expected party level.

The collaboration also brings the critical mass and familiarity of the Wildemount setting directly into common VTT workflows, which can increase pickup games, one-shot events and community streams using the setting. If you run a public table, the packaged assets can cut minutes off setup every session, which adds up over a campaign.

Our two cents? Treat the Roll20 version as a speedrun-friendly layer over Explorer’s Guide to Wildemount: it saves setup time but still benefits from reading the adventure ahead of play. Test the module, tune encounters to your table, and use the built-in maps and tokens to focus on roleplay and story rather than rebuilding the battlefield.

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