Mamboo Entertainment surpasses $55 million lifetime revenue, confirms sustained profitability
Mamboo Entertainment said it has surpassed $55 million in lifetime revenue, backed by over 1 billion installs and three years of profitability, a sign of steady, sustainable mobile growth.

Abu Dhabi-based Mamboo Entertainment said it has surpassed $55 million in lifetime revenue while the studio’s portfolio has amassed more than 1 billion installs across over 50 published mobile titles. The company also reported three consecutive years of profitability and year-on-year growth of 20–35% across revenue, profit, and user numbers, framing the milestone as proof that a profit-first approach can work in mobile games.
Mamboo noted a repeatable commercial model rather than chasing single blockbuster launches. The company said it launches a global hit roughly every six months, with those successful titles generating more than $10 million in net lifetime profit, a cadence the studio credits with sustaining reinvestment and steady returns. Mamboo described its strategy as portfolio economics: multiple mid-to-major hits plus ongoing service contracts rather than one-off splashy releases.
The company announced the figures in a corporate statement on January 29, 2026. Artur Beresnev, CEO of Mamboo Entertainment, said: “Reaching $55 million in lifetime revenue after three profitable years is a big moment for our team. We’re thrilled to keep growing and support the mobile gaming community.”

Mamboo sits under the Utmost Games umbrella and operates a diversified business model that mixes publishing on alternative app stores, revenue-sharing partnerships, service revenue, and an in-house creative production arm. The studio said it distributes titles through channels such as the Samsung Galaxy Store, Huawei AppGallery, and Amazon Appstore, sharing a portion of installs and revenue with partners. It also offers distribution, monetisation, and project-scaling services to other developers while producing marketing assets in-house and with partners.
Vladimir Nikolsky, CEO of Utmost Games, placed the milestone in a broader portfolio context: “It's exciting to see our portfolio companies driving real growth and success thanks to their creative services, with Mamboo as a standout example. We continue to support our partners in reaching their full potential.”
Mamboo’s public catalogue includes titles such as TowerLands, Worm Out, Smash Legends, Sword Ninja, Forest Island, Stone Age Survival, Idle Outpost, and Magic Tiles 3. The studio was founded in 2020 and says the combination of recurring hit development, alternative-store distribution, and creative services drives its steady year-on-year performance.

For developers and publishers watching the market, Mamboo’s claims highlight two practical takeaways: diversify distribution beyond the major app stores and invest in repeatable creative and UA workflows that can scale across multiple releases. Readers evaluating the numbers should also note that the $55 million figure and the install totals are company-reported; further detail on accounting definitions and per-title breakdowns was not published with the announcement.
Mamboo’s milestone signals that smaller, tightly run studios can build durable businesses in mobile, and the next test will be whether the company maintains its every-six-month hit cadence and sustained margins as competition and acquisition costs evolve.
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